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Farming rework - and a few other thoughts


snorlax

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First off, love the game. Been having a blast. I am currently almost at day 200 and while I do have quite a few minor changes I would love to see, farming changes are the biggest for me.

 

Biomes changes fairly quickly. I currently have 6 farms. It is a pain in the butt to have to change the crop per biome and spend time harvesting and replanting. Oh and then I need to go make sure my kitchens are onto a different recipe. I would LOVE to be able to have a farm dedicated to each crop, with some kitchens/windmills/bakeries to match them. Then my lovely followers could get all the variety all the time. And while I am not a pro at the game, it does not seem possible with the current farming in the game to be able to do that.

My ideas are as follows:

- Every crop should be able to grow in every biome. But they grow at 20% or 60% or 100%. That way, when I want to keep growing tomatoes and I want to keep making grilled tomatoes, I can do so without worrying about a change in biome.

- If the above does not fit your vision of the game, then maybe each farm could do two crops, and cycle between them depending on which would be most favorable for the current biome.

 

Lastly, not related to farming; what if the scavenging could get several things? That way I could maybe find a TINY amount of sand in the mines/settlements so that I do not need to go back into the desert to make more glass. Just a thought. Also, I have 1200 wood and am struggling for stone because I do not want to harm Onbu. Can I make wooden roads please?

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