At the beginning of playing the game I was at a loss because of all the keybindings that had to be done and that they would overlap sometimes. I saw the icon "tag" in the top left corner, but didn't see any effect so I turned it off again. At some point I asked myself how the game would be if you could write own variables instead of selecting a key input, and got reminded of the word "tag", which could be similar to a variable, and saw the effect.
As soon as you work with more complicated drones, in most cases where logic gates and sensors are used, it might be helpful to know about that feature beforehand so it will be easier to create more complicated drones earlier, than testing around and wondering what that icon on the top left corner is (like I did).
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TheUnk0wnDead
Not sure if already suggested, but anyway:
At the beginning of playing the game I was at a loss because of all the keybindings that had to be done and that they would overlap sometimes. I saw the icon "tag" in the top left corner, but didn't see any effect so I turned it off again. At some point I asked myself how the game would be if you could write own variables instead of selecting a key input, and got reminded of the word "tag", which could be similar to a variable, and saw the effect.
As soon as you work with more complicated drones, in most cases where logic gates and sensors are used, it might be helpful to know about that feature beforehand so it will be easier to create more complicated drones earlier, than testing around and wondering what that icon on the top left corner is (like I did).
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