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MARO445

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Posts posted by MARO445

  1. Engine: It uses fuel to produce power, its way more productive but it uses tons of fuel and also it is heavy.

    Reactor: It produces lots of energy but if it is destroyed, the explosion probably will destroy your drone.

    Solar panel: Only works in surface.

    Steam engine: When its surrounds are on fire, it produces energy.

    Energy cell: Can store energy but it cant produce it.

    Nitro parts: In appereance its like the other fuel parts but its red (For example). It can be used to travel as twice as fast but it empties three times faster. It can be used with normal fuel to have a key for a speed boost.

    Antifreeze: When a thruster is getting cold, the reserves of antifreeze will go down but it will keep them working.

  2. Heaviness: It makes the block heavier.

    Auto reparing: The block has the 40% of its original max life but it can repair itself.

    Mini shield: It has a shield that only protects the block's surrounds. (It costs energy)

    Armored: more hp.

    Fireproof: it cant be burned.

    Antifreeze: it cant be freezed.

     

    All of these features could be in different levels to make a new skill tree :D

  3. When you break terrain it remains a wall behind it. This block 'glues' the drone to the wall. This could be used with guns to do turrets, with healing machines (That I also suggested) to make a healing station...

    • Like 1
  4. Its like an altimeter, but in the x axis.

    I just got a super idea:

    Using the altimeter and the GPS, 8 drones go to a specific place in orbit (Forming an octagon). Then you activate all the camera blocks that I saw in Development WIP at the same time, so the camera zooms out and you see the whole planet.

    • Like 4
  5. 6 hours ago, STM said:

    Just my guess:

    Randomizer, a logic part that outputs random 0 and 1, probably with an option to set how often to toggle (or not) the output. Think of it as a form of Sample and hold gate with a static noise as input...

    Pulse extender:

    Has already been implemented in the alpha.

    It's called Buffer Gate.

    Nailed it

  6. There could be 2 options for this sensor:

    - Measure from the center of gravity: For mining.

    - Measure from the edge of the crust, even if this is destroyed: for satellites or other orbital stuff because not all planets have the same radius and you want to always maintain a constant height.

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