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islesofurth

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  1. So far there is no reason to leave your island. When this is one of the main mechanics of the game, there actually isn't any reason to do it after the first tiny island. There needs to be some reason or event for the pack to leave the island. Even the starting island has little reason to leave until you are setup with surplus food. Create some form of natural disaster like the ice age or maybe tsunamis & volcanic fissures. the pack is just trying to survive so play on that, but if they don't have a reason to move from island to island then you lose the reason to one of your main mechanics and fundamental gameplay. The Pros and cons for leaving your island. Pros: - you are potentially getting a larger island to inhabit - You could potentially get a safer island - You could potentially get a more interesting island Cons: - You have no idea what type of island it will be - You have to hunt for food again - You have to setup a safe zone again - You are limited to taking only some pack members - You may lose many pack members to harsh conditions
  2. Have an option to automate tasks. Simple tasks like gathering where the pack member would always be in one spot. Don't automate everything tho otherwise you're just watching, not playing. The main reason i only played Niche for a couple hours was because it was such a task and not fun to constantly micro manage the pack when they only live a very short duration. So to me is just seemed pointless because i would want to have a large pack so i could get some fun out of the different genes but the lack of berries and having to constantly micromanage my pack perfectly or be very lucky in finding berries was a game breaker. If i didn't have to worry about having to pick food constantly, i could focus on exploring, i mean i already have to watch for predators as well as watch the age of every pack member. So there is just way to much micro management for this time of game
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