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Redknight910

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Posts posted by Redknight910

  1. I was a little worried at the concept of "natural disasters" (as someone who played Sim City a lot growing up, I have... bad experiences with them in games). But the way you've devised it actually sounds pretty great, so I'm in favor of it!

    I played simcity quite a bit too. Nothing quite like a volcano appearing in the middle of your town to shake things up.
  2. A difficulty setting might be nice. On the easy setting, maybe instead of no immunity sickness, have a fifty-fifty chance of getting it? Or perhaps it goes away after a few days? Removing it entirely feels a little too easy to me.

  3. I agree that the derp snout is one of those genes that's there to make things more difficult, especially when you're trying to keep a particular snout, but I do like Tam's idea, make it randomise how 'derpy' it comes out with each child. Between the eyes, mouth and nose, there's plenty to make it more interesting, if not more appealing.

  4. I like the idea of this being tied to fertility, as you said, lower fertility genes mean longer lifespans, and vise versa. I think a way to do it would be to tie a number to each fertility gene, and those two numbers combined would make the lifespan. Example: Double high fertility live 15 days, but if you have one high and one low fertility, it could be more like 25 days.

     

    Like you I have no idea how hard this might be to implement, but I feel like it would make for a nice way to make nicheling lifespans more interactive, as opposed to a slider or other option. An easy way for increasing breeding times I think would be to force the longer lived nicheling to be nest bound for longer. Either you'd need to keep making new nests, or you just have to wait it out.

  5. So, what I'm thinking is have events that change the current island either temporarily or permanently. Some disasters could remove or generateA few examples I can think of:

     

    Floods/tsunamis, which could raise the water level, and possibly have a small chance to wash away creatures/nichelings near the shore. Possibly follow the flood with new plants growing in the flooded sections once it's drained back down.

    Earthquakes, which can raise and lower tiles, possibly removing food sources or nest sites, while also creating new food sources and sites.

    Famines, where bushes grow slower and animals spawn less often. A good reason to store up a lot of food, just in case.

    Gales, have a chance to uproot food sources or even move your nichelings around. Could also blow in a random wild nicheling or predator.

  6. I like the idea of more creatures to breed with that aren't necessarily other niechelings, like maybe something that instead of being a specialised fighter have a horse/rabbit type creature that specialises in running or foraging to breed with.

     

    For 42: I've only bred with one befriended bearyena, but I'm pretty sure you just have to have a female, and it needs to be an adult, they age the same as nichelings.

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