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IncarnationOfBoredom

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Posts posted by IncarnationOfBoredom

  1. On 8/2/2018 at 8:36 AM, Skysplash8 said:

    Whoo! I'm glad that we'll get the sandbox options, but I still hope the Breeder mode will be added one day :( By 'Customizable Animal names', does that mean: 1. you could rename all Bearyenas (example)  'Bob'; 2. Name a specific Rabbil  (example) 'Arnold' but leave all other Rabbils named Rabbil; or 3. Make your Nichelings have names with colors and symbols and stuff? Also, what does 'Q1 2019' mean?

    They probably mean you can make custom names for your nichelings to generate with, rather than the standard ones they're randomized with.

    • Like 1
  2. 12 hours ago, oof.zip said:

    I've been wondering about this feature recently and I'm so glad someone mentioned this. I think it would definitely add a more realistic and hard aspect to the game!

    Thanks! Not many people seemed to like it and it was bringing me down a bit.

    • Like 1
  3. On 6/15/2018 at 4:20 PM, Orion The Dragon said:

    This is a good idea and would make the game more realistic, but I think it should harm the female by a small amount so you just can't wait around for a female impregnated by a rouge male to miscarry without a cost. 

    I love that idea!

  4. On 6/15/2018 at 4:46 PM, Dinocanid said:

    How would finding a nest faster affect it? Would it be something like the baby nicheling is lost if you don't reach a nest in a certain amount of turns?

    I mean, half of my current technique relies on them being able to hold it lol.

    I was thinking that everyday a random chance is rolled of a miscarriage, and thus if you wait a long time it's more likely to happen.

  5. I thought it'd be cool that if you have low fertility your nichelings can have miscarriages. Maybe you could also have miscarriages with immunity issues as well like how in real life incest can lead to miscarriages. Although I'm thinking it should be a rare occurrence, as to not annoy some players.

     

    Please don't forget to upvote this if you like the idea, I'm pretty new to the community.

    • Like 4
  6. On 6/2/2018 at 3:10 PM, Jojo said:

    I'd love that, though people might like it as a feature to toggle, as to make the game not so difficult for beginners or people who just want to relax :)

    True, but considering that rogues usually are very weak, and you don't have all that much reason to attack wanderers, it'd just be a matter of making sure you don't attack powerful wanderers mostly.

    • Like 1
  7. I know where you're coming from, but it is highly unrealistic... And this game is about realistic genetics, after all. Maybe instead of changing the gender of babies born it just sends more male or female wanderers your direction depending on the tribe size and the gender ratio?

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