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shoukaku

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Posts posted by shoukaku

  1. i had this idea that if your creature stayed too long in the cold/heat (maybe 3 turns) they would start taking damage, but it would only happen to very thick furred creatures and fur-less creatures (hence my idea for a new fur-less fur, like the sphynx cat), or only happen with creatures of +5 resistance to the opposite element. i think this is a pretty neat idea and maybe would raise the stakes up a bit more from just energy loss.

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  2. improvements / expanding on existing ideas

    whale island

    -every 5 days, the whale dives, submerging all but trees. your creatures will drown, but you can do sea things: fish, clams, seaweed, etc.

    -after 2 days submerged, the whale will resurface and blow a spray of water from its blowhole, covering 5 blocks around the blowhole. creatures standing there will be healed 2 days

    trees

    -pine trees can be landed on by winged creatures; collect pine needle nesting material

    bluebird (predator npc)

    -bluebird will occasionally land and can be attacked by earthbound creatures (not just winged)

    -when attacked, bluebird will fight back, if close to death it will fly up again earlier than the set interval

    bearyena (predator npc / friendly npc)

    -wild bearyenas will target player's creatures over rabbils

    new ideas

    horns

    -unicorn horn: +1 damage

    -gazelle horns: +1 damage

     -rhino horn: +2 damage

    heads

    crocodile jaw: +3 damage

    snake snout: venomous

    bodies

    -slimy body: distasteful; wards away predators

    -feathered body: flying increase

    -flowered body: attracts rabbil

    tails

    -hooked tail (monkey): climb trees

    eyes

    -eagle eye: +4 eyesight

    paws

    -hooves: can walk on snow

    -quick paw: speed increase; can pick up food items without any energy (before rouges steal them)

    -pincers: +2 damage

    markings / colors

    -leopard / cheetah marking: savanna stealth increase

    -tortoiseshell marking: camoflauge

    -calico marking: camoflauge

    -just more colors!

    manes

    -lion mane

    -mohawk

    -curly mane

    plants

    -[unnamed]: refills 1 energy (cannot go above energy slot limit)

    -[unnamed]: stops effects (poison, smelliness..)

    -coral: spawns octopus and fish; only in ocean

    animals

    -octopus: spawns around coral; if attacked will release ink cloud that will last for 2 turns. if a creature steps in it, they will be blinded for 1 turn.

    -lion: spawns in savanna; roars to stun creatures for 1 turn.

    -raccoon: steals babies (like bluebird but on land)

    -camel: savanna; spits on the tiles around it to slow creatures on the tiles to 1 movement.

    picking up babies

    -adults can pick up babies (1 energy creatures) and drop them off. picking up will cost the adult 1 energy, and dropping another 1.

    energetic

    -some creatures have 4 energy slots instead of 3. they will gain 2 everyday (not 4), like the old system.

    diets

    -herbivore: these creatures only pick up berries

    -carnivore: these creatures only pick up meat and fish

    -omnivore: these creatures pick up both berries and meat

    abnormalities

    -dwarfism: reduced size and speed

    -polycaudal: has 2 tails, both still have working effects

    -conjoined twins: all stats heavily reduced

    blood

    -warm blooded: normal

    -cold blooded: reduced stats in cold temperature; increased stats in warm temperature

    encouragement

    -creatures can encourage each other; gives the encouraged 1 energy, encourager loses 1 energy (cannot go above energy slot limit)

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