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localghost

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Posts posted by localghost

  1. Drone Editor UI:

    • Box select
      • Click and drag on the editor background to select all parts within
    • Shift-select
      • Shift click multiple parts to select
    • Double-click select
      • Selects all of the same type. Would be useful for mass editing (e.g. changing the fire button of all placed weapons of type "Basic Blaster"
    • Change root
      • Will change the root of the selected part(s). If I have a 10 thrusters connected to a fuel tank and I want to get right of the fuel tank I would now be able to remove the tank without removing the thrusters or having to change their root

    Drone Parts:

    • Struts (i.e. Kerbal Space Program)
      • Connect two parts to add rigidity, similar to the single built in strut but add weight, drag, etc
    • Smaller logic pieces I often like to build really compact ships and the size of the logic components limits this

    Weapon Editor

    • More ammo types
      • With the addition of burning and freezing, I feel like a lot of my combat weapons are kinetic because of the damage
    • Rare drops
      • Weapon Types
        • New or hybrid weapon types, not available at the beginning
      • Weapon Upgrades
        • Have two trees for Research and Discovered upgrades. Once you research certain upgrades, you can find upgrades that are better (within parameters) or have a combination of two other upgrades
        • Could be spawned on planets randomly to promote exploration once

     

     

    • Like 4
  2. I am also having the same issue!

    I also deleted all of the default weapons and finding that no matter which weapon I place, they all become the same weapon when put into test mode or deployed to a planet.

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