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Posts posted by FreakyWaves
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10 minutes ago, Lurkily said:
Honestly, I like all of this. I like the idea of printing more than one thing from a factory. But I think we have a working system for factories now, and if we buck that, we do so at peril of introducing new problems.
Beyond that, a clipboard would be nice, but savable blueprints we can reopen at a later date would be more useful. I would commit murder for a persistent blueprint book.
Like in factorio ^^
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NEW BLOCK "RESSOURCE DETECTOR"
A bit like a metal detector it would beep or change color based on the distance and heat up the surrounding parts (for balancing you know)
I like this idea it's pretty realistic
And outputs a key / tag when a certain treshold in reached
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4 minutes ago, Lurkily said:
Let's try to be amicable. We can disagree, and that's fine, but let's try to understand and respect each other while we disagree.
I didn't intended to be agressive or somewhat I was just asking if he/she knows what is optimization
Just a question really
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19 minutes ago, ManTheMister said:
We dont need blueprints. Just an clipboard that carries over when editing different drones.
SYNONYMS
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and they more complex as we place more an more simple blocks
ok got it
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yeah I tought about that but instead of having a table system don't see how it could be a thing
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1 hour ago, Micha said:
What about adding a new tracker part that sticks to the terrain, can be activated / deactivated and displays a customizable dot on the minimap while active?
We could also use it as target for the directional sensor 🤔
Custom trackers we're on the same mind
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38 minutes ago, Lurkily said:
Why should it be obvious that Logic is broadcast, though? Fuel and energy trains you in the opposite concept, and the wireless connector strongly implies that logic isn't wireless by default.
When I began with sub- drones, I re-worked logic three times before realizing that subdrone one was pushing subdrone two's buttons.
It does make things a little easier for a novice, but most novices aren't creating complex logic-driven deployable subdrones, and it takes away some cues that advanced users may have a use for.
Just put a prefix on your tags
I.E.: D1GL >>> Drone1GoLeft
O R G A N I Z E
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On 10/16/2018 at 8:41 PM, chewychewbalka said:
Just added it to the Distance sensor!
Maybe to overkill depends how it's implemented
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On 10/16/2018 at 10:24 AM, Baka Red said:
As a workaround you can use C&P & flip. Copy one side, paste it, cntr-g/f and place it. Well, I think you can use that without requiring any new feature really, but maybe I don't see the whole picture yet. I am quite new here still.
Do you know what is OPTIMIZATION ?
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I'm Totally in
X & Y Symmetry With the possibility to change origins of each
for building sub-drones
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That would very useful when making either complex or big drones
B U T ... THERE IS M O R E
BLUEPRINTS COULD BE USED WITH THE FACTORY PART
And also show the estimated print time in the tooltip when we over the mouse on a factory part and show on every part how much time they add to the print
And so in the blueprint manager we could see each blueprint print time
T R E M E N D O U S
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20 minutes ago, Lurkily said:
That is my suggestion, yes.
You could, but then you wouldn't be able to track your target without rotating the entire ship.
If you want to use a hinge, then you've probably already considered accomplishing your goal without it, because of how clumsy they can be. I think we should try and make them a more viable option. The alternative is simply that we won't see a creative use of hinges because circumstances haven't enabled it.
Because they they stop their rotation too fast it strikes back and THAT makes them COMPLETELY UNUSABLE in A LOT of circumstances
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12 minutes ago, ManTheMister said:
Just add all of the things in the weapons tab (TNT, drill, saw, etc.) to the tech tree. that way upgrades (digging, damage, energy, explosion radius) could be shared.
I actually tought of that while writing the above message 😂
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26 minutes ago, Lurkily said:
It feels like this is a very intelligent block, when compared to the simple outputs Nimbatus is characterized by.
The recurring tracker suggestion (as a directional sensor target) paired with the recurring range detector suggestion (like an altimeter, but using other sensor targets - like a tracker) would serve these needs, and be in character with the logic already present without requiring new and unusual behavior.
C'mon DRONES ARE C O M P L E X
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On 10/10/2018 at 7:44 PM, Micha said:
Unrelated to the TnT, but having an option that the decoupler explodes after the work is done, sounds nice.
Having TNT in the tech tree would expand possibilities A LOT-shape upgrade (square,triangle,customizable per tnt rectangle for precise work , and half circle)
-explode only decoupled parts
-damage upgrade and downgrade
-Explosion size upgrade and downgrade
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On 10/18/2018 at 12:02 AM, Lurkily said:
While you ARE correct, I would love a hinge that's able to follow directional sensor targets. When and if we get things like nearest enemy/nearest ore/hopper/etc, this may go a long way to helping drones react fluidly and intelligently. Directionals are too big to go on most hinged assemblies, and the shake in any hinge with clearance around it also distorts the directional sensor's reading.
Add a tracking option in the motorized hinges
using same code as directional sensor so it could also track sumo I.E.
As simple as saying it
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Definetelymore in the refining updates
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Just now, ManTheMister said:
I like this. 4x4 is a bit overboard. 2x2 would be completely reasonable. I think that the beacons should be 2x1.
No because camera trackers are 1x1 CON-SIS-TEN-CY
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Thoses will definetely be useful with terrain drone parts (nex update)
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1 minute ago, ManTheMister said:
So a “detector” block that detects other nearby “beacon” blocks, each with its own tag, and when the detector detects a beacon inside it’s radius, it outputs that beacons tag. Am I understanding this correctly?
YEP THAT'S IT 👍
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Nope once the tracker with a certain tag is in the range the radar outputs the tag of the tracker
BUT A MOOORE exciting feature would be that the directional sensor could track the tagged trackers it would appear in the list as the tag of the tracker
Events do not propagate without connection
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