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GreyCore

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Posts posted by GreyCore

  1. 52 minutes ago, Jeroeno_Boy said:

    some other game already had it and it basicly ruined the game bcs of the snapping, you could never get it to snap right and they had exactly this, so a downvote for this one, sorry pal

    I also had in mind one example: Besiege. Sure its 3d but the concept is the same. I was hoping for that.

  2. I suppose that those are supposed to be added in to the game sooner or later, since they are mentioned in the loading screen, but then at least i would like to elaborate on this idea: I think that not all research should be shown at the begining, in fact almost none should be shown, but only the most basic. But when a player would encounter a new being, kill that being, and some part of it would drop and when enough of creature parts would be dropped in the hopper, a research or multiple would show up.

    And if you want ideas for creatures, here are some:

    Stationary, half plant half animal, benign if not touched, otherwise it would release spore clouds which would disable energy and fuel regeneration for a certain time and then disperse. They would only glow if aggitated. If uprooted would shrivell up and die. Sensitive to heat and bio. Very frequent.

    Plankton that would thrive in high altitude as a mass, they would move closer to neutral and warm parts causing thrusters to get clogged, therefore they would be less powerful, and when in contact with any cold or extreme heat, it would move away. It should glow depending on concentration. It would be most perfect if it was glowing wiht multiple colors. It should only exist in warmer planets.

    Moderate-small sized snake like creatures that would burrow through the soil. Incredibly sturdy. They would have shells that would ignore kinetic damage, and would only break if applied with extreme hot and then cold from two to four times. Quite rare, but slow and easy to see.

  3. Currently there is a simple system to determine what kind of keys should be set on newly placed thrusters. I think that a bit of additional logic should be added:

    There is an arrow which shows the direction of the drone; I think the arrow direction should be changeable, and then, if the thruster faces towards the arrow direction it should be w, if it faces away, it should be s, and similar logic for a and d.

    • Like 1
  4. I think that the drone core in the game currently is just a concept and and it lacks importance. So what if when building a drone, whether its the main or a factory made drone, they would all need a core, and different size cores could be chosen. The larger the core, the more blocks could be on the drone with the core. For example: 1x1 - 10 blocks, 2x2 - 25 blocks, 3x3 - 60 blocks, 5x5 ( the normal ) - 150, 7x7 - 300 blocks, and possibly more?

    • Like 6
  5. 1 minute ago, Markus said:

    We also had this idea, but since the weapons are so small, aren't they too cluttered with all these informations? Currently we focus on the Weapon type (shape) and ammunition type (color). Would you like it to be more easily recognizable for selection in the menu?

    I want more variety of weapons, or just that it would be possible to see what kind of upgrades were added to them.

    Weapons could be made out of sections, and each section with a certain upgrade would change to sommething better or different, whilst the weapon type section/s would remain

    • Like 1
  6. 12 minutes ago, Lurkily said:

    I'm not sure if that's substantively different from this suggestion.  Can you elaborate?

    There isnt much to elaborate upon. I think that the hopper should be erased, and the Nimbatus which hovers high in the sky would have a compartment which would suck up the resources from tanks when flying nearby it, just like the hopper, only that it would collect the resources upwards as a vacuum. p.s. *substantially*

  7. 9 minutes ago, Lurkily said:

    This seems like you could implement it with some logic and dynamic thrusters.  

    I once suggested wings; a piece which would generate upward trust, based on a combination of altitude and speed.  I once suggested wings; a piece which would generate upward trust, based on a combination of altitude and speed. There doesn't seem to be a lot of love for atmospheric mechanics.

    No, becouse then it would not be more powerful in dense atmosphere. It would be as weak as standart thrusters.

    Also this wouldnt add any air related physics, this would just help out when in a planet with high density atmosphere to move quickly.

    Atmospheric mechanics probably dont get much love, becouse there isnt enough space or speed at which wings and such things would be relevant.

  8. I like the idea. But i see it differently. I think there should be an option to build a 1x1, 1x2, 1x3, 2x2, 2x3, and so on size weapons, where depending on their size they would have more slots, but same stats as their smallest version. Then the size would be meaningful.

  9. Currently there are batteries that hold power and generate it. There also is a battery which holds way more, but doesnt generate energy. I just feel that there should be a battery that would hold no power but would generate way more than other batteries. And as a nerf it should either consume fuel when activating it, or be explosive.

    • Like 1
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