Epb7304
-
Posts
22 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Epb7304
-
-
Just now, ManTheMister said:
I don’t think that everything should cost something. I think that you should only have to buy new weapon/ammo types.
I would agree but, I feel like the game is sort of lacking in progession currently... I think that this could give a good way to progress
-
8 minutes ago, Entity said:
he wants to be able to bind wheel up/down to stuff so you can have some kind of mutex logic cycle through options (for things like activating a specific factory in an array of them using the same spawn space)
I like the idea if it weren't for the fact that they just made camera zoom be controlled by mousewheel so that'd be weird.
I don’t belive you can scroll in worlds
-
Just now, Alpino_WILL_STEAL_ oats! said:
It sounds like you’ve never played the game
I never played the closed alpha, but I have a decent number of hours in the game... I thing it was the mother hive or something like that
-
A 2x2 block that has a icon on the minimap and allows for directional sensors to track it. They can be named and when selected by the directional sensor will have you type in a name for it to track, simular to the TAG mode
-
Sending to top
-
I know that this would be difficult if not impossible to code, but if we could make it so that you could detect the scroll wheel and use it as a button that would open up millions of possibilities like scrolling through crafts. And while were at it, also make it so that you can scroll through the tag feature list
-
bring back the, 'hive' in the core?
-
listen, I get that gravity should always be going down, but make it so where the Altimeter reads is not 1000000 feet below the border
-
I literally have to idea how to use it idk if its like this right now, but your altitude goes up it should make the altimeter... level?.. go up higher and lower seem intuitive enough.
-
9 hours ago, Roger said:
I don't understand : / Would you like to have other controls to build the drone?
just a way to change them if wanted
1 hour ago, Lurkily said:I think he means remapping the hotkeys used in the build manager.
yes that would be it
-
11 minutes ago, Jeroeno_Boy said:
Alt + a is maybe better
maybe, the controls I really could not care about, its more the concept
- 2
-
if you press a button lets say A then it will show all of the keys that are being used for each part, if anyone here plays factorio its kinda like the alt view, were it shows what you are doing, to if a thruster's imput key is D then a green D will be hovering over the piece if its a directional sensor then there will be two red characters over it
- 2
-
I feel like this should apply to some weapons like the rocket launcher grenade launcher shotgun and blaster and they just couldn't use energy at all
-
3 minutes ago, Epb7304 said:
6000 yellow 5000 red 4000 blue and 3000 green > factory block 2000 yellow 1500 red 1000 blue 500 green upgrade its health and ready to print time +1000 yellow +750 red +500 blue and +250 green each upgrade
Love the factory block don’t get me wrong, needs to be nerfed
-
use resources to unlock parts for instance and part upgrades
you start with; basic thruster, medium fuel tank (1x2) medium battery (1x2) basic blasters only (the ones with bullets and maybe the short beam) only kinetic weapons yellow resource collector resource... vacuum? idk all basic blocks, upgrades, basic thruster becomes more powerful starts at 100 yellow resource increases by 50 yellow resource each time, fuel tank storage/regen starts at 150 yellow resource increases by 50 yellow resource each time, energy storage/regen starts at 150 yellow resource increases by 50 yellow resource each time, weapons already have a tech tree for upgrades, yellow resource storage starts at 400 yellow resource increases by 150 yellow resource each time, resource vacuum range/speed starts at 300 yellow resource increases by 125 yellow resource each time, all basic blocks have 100 yellow to start, increase health and price by 50 yellow each time
2000 yellow resource > red resource collector, starts at 500 yellow and 200 red resources to increase capacity, increases by 150 yellow and 25 red each time
3000 yellow and 1500 red resource > blue resource collector, starts at 750 yellow 500 red and 200 blue resources to increase capacity, increases by 250 yellow 100 red and 50 blue each time
5000 yellow 2000 red and 1000 blue resource > green resource collector (I know its not implemented yet), starts at 1250 yellow 750 red 500 blue and 300 green resources to increase capacity, increases by 500 yellow 300 red 200 blue and 150 green
500 yellow 1000 red resource > Plasma weaponry
750 yellow 750 red and 1000 blue resource > Cryogenic weaponry
1000 yellow 1000 red 750 blue and 1000 green > Bio weaponry
1000 yellow > long laser (1000 yellow for short laser if not already given) 250 yellow to upgrade health +50 yellow each upgrade
100 yellow each > logic parts 50 to upgrade health +25 yellow each upgrade
1000 yellow > directional sensor 250 yellow upgrade health +100 yellow each upgrade
500 red and 500 blue > temperature sensor 100 red and 50 blue upgrade health +50 red and +25 blue each upgrade
500 red > cooler 100 red upgrade health +50 red each upgrade
500 blue > heater 100 blue upgrade health +50 blue each upgrade
500 yellow and 250 red > shield 250 yellow and 250 red more protection and less energy use +50 yellow and +50 red each upgrade
750 yellow 250 red > drill/spike/sawblade 250 yellow and 100 red upgrade health and damage +150 yellow and +25 red each upgrade
500 yellow + 500 red > tnt 250 yellow and 250 red upgrade explosion damage and radius + 75 yellow and +75 red each upgrade
250 yellow and 200 red > magnet 150 yellow and 100 red upgraded energy usage, radius, and power
6000 yellow 5000 red 4000 blue and 3000 green > factory block 2000 yellow 1500 red 1000 blue 500 green upgrade its health and ready to print time +1000 yellow +750 red +500 blue and +250 green each upgrade
weapons cost resources to "manufacture" edits cost 500 yellow +50 red/blue/green/yellow depending on weapon damage type making costs +50 of each resource normally used in its edits
500 red > rocket launcher
750 red > grenade launcher
500 blue > shotgun
250 green > flame thrower
250 yellow > smaller thruster 150 yellow to upgrade power and health +50 each upgrade
250 yellow and 250 red > other thrusters 150 yellow and 100 red upgrade power and health +50 yellow +25 red each upgrade
50 yellow 50 red and 50 blue > camera tracker 150 yellow and 50 red upgrade health +50 yellow +25 red +10 blue each upgrade
500 yellow and 100 red each > speed and altimeter sensors 150 yellow and 50 red upgraded health +100 yellow and +50 red each upgrade
250 yellow each > free/motorized hinge and decoupler 150 yellow upgrades health +50 yellow each upgrade
250 yellow 250 red 250 blue each > springs 100 yellow 100 red and 50 blue upgrades springiness and health + 100 yellow +50 red and +25 blue each upgrade
250 yellow > small fuel tank 100 yellow upgrades capacity and health +50 yellow each upgrade
350 yellow > large fuel tank 150 yellow upgrades capacity and health +100 yellow each upgrade
350 yellow and 100 red > largest fuel tank 150 yellow and 50 red upgrades capacity and health +100 yellow and +50 red each upgrade
250 yellow > small battery 100 yellow upgrades capacity and health +50 yellow each upgrade
350 yellow > large battery 150 yellow upgrades capacity and health +100 yellow each upgrade
350 yellow and 100 red > largest battery 150 yellow and 50 red upgrades capacity and health +100 yellow and +50 red each upgrade
anything that I forgot dont forget to comment on
-
just an ability to change the controls in the build menu
-
I have around 6 yellow resource containers and I regularly fill them up I feel like to get any significant amount of resource I need to make a few trips there and back just doubling it will allow for better resource gathering
-
evenly spread energy and power across all fuel and battery cells.
new ability output priority/input priority, just as it seems this fuel/battery cell will send out its fuel/energy first and will take in fuel and energy first respectively.
-
basically just like how they were in the closed alpha, 2x2 fast recharge but low capacity
-
if you use the -20% energy use and the -80% energy weapons become free
- 1
Scroll detection
in Feature Requests
Posted
Ah, ok thats one feature I was not aware of then