right, makes sense. I agree that it would be better if you didn't have to turn it off. That was just an idea in regards to the problem of needing to see certain things. But yeah, functional parts shouldn't have to be designed around cosmetics, rather, cosmetics around functional parts. I see the cosmetics being like little pieces you can put together. triangles, squares, rectangles, similar to the pieces already in game, and you can place them wherever and however around objects. Indicators like I said before is a great idea if you want to cover things. but like you said dont necessarily need to be used if a certain aesthetic is desired.