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irtarea

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  1. There's no such thing as too many nichelings... Right? This isn't my first time with a tribe of 45, unfortunately. It's a side effect of my play style: breed young and often. I think of it as taking the shotgun approach to genetics: lots of babies means more chances of the right babies. But the other reason the population got out of hand was because I haven't been traveling while I camp out waiting for my cold genes to unlock. And in the meantime I (finally) found a friendly bearyena to breed with to unlock those genes... so then there was a side breeding project which created more babies... And here I am. I hate to drown healthy nichelings and there are no spiky cacti (my solution the last time I had a population of 45). I successfully made it to Home Island with my HII and now I'm on a mission to unlock all the genes in the mutation menu. And, I also decided that it'd be amusing to have a tribe with all of the immunity genes. So I end up at the whims of RNGsus on how many offspring it takes to ensure all of my immunity genes make it to the next generation (I'm up to 10, right now; I had 8 when I got to Home Island). It's been an ongoing struggle since Adam and Eve (only 1/9 babies had B). But at least there's lots of helping hands and lots of food collecting. I will never have to worry about starving.
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