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Posts posted by Vernaron
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It's not hovering, it just switches some main thrusters to rotational thrusters
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I have to imagine that you would just have to put in the logic parts afterwards, unless you're doing something like putting automatic turrets on a ship
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there is asynchronous sumo pvp and asynchronous racing, both are automatic drones. There is also another asynchronous mode called catch, where you try to build an autonomous drone that can reach multiple targets before an opponent in the same arena
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The thing about spinner pushers and one of the main reasons that they are so dangerous is because they can't be sent into a spinout. They are extremely effective against dodgers because they won's sail out of the ring, and incredibly effective against carriers because they can just brush off the mini drones to attack the main one.
An example of the spinner pusher "Aggressive Tornado" versus the carrier/avoider "The Hive". Notice that the drones do absolutely nothing to the spinner
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I was thinking that there should be a key binding menu. It would be up in the corner of the screen, and it would allow you to see what all your key binds are and what they are connected to. The most important feature would be that they would allow you to change multiple key bindings at once. Right now, if you want to change a key within a complicated logic circuit, you have to sift through all the logic blocks to find all the places that the key exists. This can create a lot of glitches. Also, if a creation has a massive amount of thrusters, you have to manually change every single thruster, or delete them all and start again.
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I tried something like that with an orbital satellite I think. Using a, "Jet pack", of sorts to get the AB up to speed, then detaching it to save fuel. I tried to use it to get the snake on planets to follow the satellite, while my mini drone destroyed eggs. Didn't work well :/. turns out the snake will also follow a mini drone.
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That looks awesome! What's it's name in the workshop?
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I think that it would be a helpful feature for directional sensors to be able to aim towards enemies. Right now, the sensors can aim towards sumo enemies, but not normal. This makes it so that auto aimers and fighters very complicated.
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I think it would be helpful to be able to color blocks. The coloring would be similar to the way that lights are already colored, except it would be for armor, weapons, boosters etc. If the boosters are colored it would be cool for the trails to be colored.
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And here's my original transformer!