Jump to content
Stray Fawn Community

Vernaron

Member
  • Posts

    40
  • Joined

  • Last visited

Posts posted by Vernaron

  1. Here is another transformer I made. It switches between a mining mode that turns better, and a bombardier mode with much better movement thrusters. As usual, both weapons are controlled by the LMB, and the transformation is one button.

    Nimbatus_GIF_201903290749425203.gif

    Nimbatus_GIF_201903290750019103.gif

    • Like 1
  2. I also have a base transformation module under the name "Transformation module" in the workshop. The key to make it transform is T. If your going to sync up motorized hinges to it, sync them to the trigger impulses 

    Nimbatus_GIF_201903281707108884.gif

    • Like 2
  3. Just want to share another one of my designs, the Fighter Transformer. When the mode changes, so does it's weapon, from multi sticky grenade to minigun lasers!

    The transformation is one button, even though the process is two parts! both weapons are connected to the LMB as well.

    Nimbatus_GIF_201903281659224766.gif

    Nimbatus_GIF_201903281701348407.gif

    • Like 4
    • Thanks 1
  4. The thing about spinner pushers and one of the main reasons that they are so dangerous is because they can't be sent into a spinout. They are extremely effective against dodgers because they won's sail out of the ring, and incredibly effective against carriers because they can just brush off the mini drones to attack the main one.

    An example of the spinner pusher "Aggressive Tornado" versus the carrier/avoider "The Hive". Notice that the drones do absolutely nothing to the spinner

    Nimbatus_GIF_201903281548507651.gif

    • Like 1
  5.           I was thinking that there should be a key binding menu. It would be up in the corner of the screen, and it would allow you to see what all your key binds are and what they are connected to. The most important feature would be that they would allow you to change multiple key bindings at once. Right now, if you want to change a key within a complicated logic circuit, you have to sift through all the logic blocks to find all the places that the key exists. This can create a lot of glitches. Also, if a creation has a massive amount of thrusters, you have to manually change every single thruster, or delete them all and start again. 

    • Like 2
  6. I tried something like that with an orbital satellite I think. Using a, "Jet pack", of sorts to get the AB up to speed, then detaching it to save fuel. I tried to use it to get the snake on planets to follow the satellite, while my mini drone destroyed eggs. Didn't work well :/. turns out the snake will also follow a mini drone.

  7. I think that it would be a helpful feature for directional sensors to be able to aim towards enemies. Right now, the sensors can aim towards sumo enemies, but not normal. This makes it so that auto aimers and fighters very complicated. 

×
×
  • Create New...