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CaliburnS3

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  1. yeah i noticed that, ive just encountered a couple planets where nimby was positioned outside the altimeter's range. even at 100% it wouldn't reach. i guess the dynamic is just me trying to avoid the detachable core method. (which i guess im gonna try soon anyways)
  2. i believe that the altitude is rather based on the size of the planet, at least thats what I've experienced. with a dynamic altimeter, it basically takes the place of the core. its more for making it easier to create more complex drones without needing lots of programming
  3. basically, due to the resource gathering thing being differing heights you could drop a sensor in the bin, that way its much easier to return drone parts/resources back to the resource gatherer. Plus it would make orbiting drones much easier as you can use the little sensor to tell you what height is the optimal orbit (since you set it within the game yourself). Also i completely forgot i made this suggestion lol.
  4. If your drone is right next to the position tracker, then yes, you can track if you are above or below it. however if your drone is on the other side of the planet, that is gonna go so well, that's why i suggested the options for altimeter, it makes it a lot easier to do things like this.
  5. Position trackers are cool, but currently only work with directional sensor. For the sake of better implementation and to allow for more complex/interesting drones, have the altitude meter also able to track position trackers. Lower bounds of an altimeter can be the planetary/gravity center of a planet, while you could either set upper or middle bounds of the altimeter to the position tracker. This way, you can dynamically change the altimeter's "sweet spot" mid planet exploration without having to leave planet, edit drone, then edit altimeter manually. I also believe this will allow for a lot of possible orbiting designs that can be used on planets with any shape without worry of missing or crashing into the resource collector drone.
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