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GrigorisN

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Posts posted by GrigorisN

  1. To keep this short. The ability to add as many upgrades as you want on a turret, on sandbox or you get a random number in shops, even if they are multiples of the same upgrade. Consumption is added accordingly and everything else functions as they should be

    Call me crazy but I just want the worlds to dissappear with a click Thanos-style without caring about objectives, resources or anything else. Watch "Noita God Run" gameplay on YT and you will understand the fun.

  2. I dont think this is a good feature. The reasons are, borders that shrinks are not a good idea when you have two drones fighting and physical boundaries restricting their way. Meaning they will have to dig towards the core to avoid being too close to the borders. This will complicate the building of the drone too much. Also if you have the orbit as borders, will it be easy to make a drone be able to do that? Finaly, Factories if done correctly can make a drone or not very OP. Being able to regenerate destroyed limbs and/or explosive parts is a really good way to prolong a battle and keep sustaining your drone after taking, probably, a lot of damage.

  3. This is easy for someone to say but making it is no easy feat. You have to consider, you want them ONLY on the same planet with you or on the same save and they move around indepenently. And once you are in the planet they can join you. You have to have a very specific idea of what you want. I think if possible they would love to implement Multiplayer but the way it will work is to be discussed.

    • Like 1
  4. 4 hours ago, STM said:

    Does that really increase the difficulty? I think it just increases the time it takes to get to the same point (parts and tech).

    Grinding resources as a timesink don't make the game harder, just more 'annoying'.

    It could be an additional option to resort to, but grinding can't be the only thing to change with difficulty.

    Very true, actually. I guess extra grinding would be a part of the difficulty, like you mentioned, as it will take you longer to make a decent drone and you will have to do missions with a pathetic one. 

     

    4 hours ago, STM said:

    Ich wünsche dir viel Glück die eierlegende Wollmilchsau zu erfinden! 

    I think you mean the gold egg laying goose, or simply say to find the silver lining (best possible solution that covers all problems)

    • Like 1
  5. 1 hour ago, Markus said:

    It is a good compromise which has proofed to work - but as a game designer I hope to find a more elegant solution, but not sure yet how that will be :) I would love to see one game mode which incorporates all these things, like open and free creation from the start, but enough motivation to keep the players engaged for a long time without overwhelming new players. Hard stuff xD 

    Man, you want the pie whole and the dog stuffed, aren't you? How about this. Some basic stuff and probably without upgrades to be free in order for the new players to be able to make a nice starting drone and the advanced stuff would cost some resources, to keep the players engaged as you said. Ah, another good idea to have them all is to set up difficulty options. Easy mode for example would have parts and some upgrades free of charge and the better and above upgrades to cost some. The higher the difficulty goes the less free stuff you will have.

    • Like 1
  6. 1 minute ago, DethLazrs4Lyfe said:

    But what I meant was making complicated weapons seems far from the point of the game. There's a good variety of weapons modifications as is, and I expect there will be even more before the official release, since modification suggestions are common in the forum. As it is, it's simple, easy to manage, and I can get on with customizing my gear for whatever particular drone I need, rather than managing a complex array of stats, slot costs and grinding out the resources necessary to make a couple of decent mining lasers and a handful of defense blasters. It seems to me that your proposed system would require an enormous amount of gameplay balancing, in terms of cost and stat values, and basically require a whole new play type besides the sandbox creation mode we have now.

    Agreed. I guess a Creator's Mode would solve your issue and still help me achieve mine. As for the simplicity, fair enough, thats a game style you prefer and I will, probably, not be able to convince you Nimbatus is better off otherwise.

    1 minute ago, DethLazrs4Lyfe said:

    Honestly, it sounds like it might be fun with a campaign or competitive game, but until those are added, I don't think I would enjoy it. This is, of course, my personal taste in games, and not a reflection on the value of your suggestion.I think I'd like to revisit this thread once we see which direction the devs are planning for later releases.

    Fair enough. These are simply suggestions and ideas at this point. I agree, we will need to see some progress before we continue to support or change our points of view.

    • Like 1
  7. 4 hours ago, DethLazrs4Lyfe said:

    Honestly, I think the weapon modifications systems you suggest would make the game very convoluted.

    I understand what you mean, however if a single upgrade changes multiple stats this will allow you to make more and, if you want to, more complicated combinations. However you dont have to make a complicated weapon. Selecting a few basic upgrades will do just fine.

    Quote

    At a certain point, more customization just makes the game bulky and non-intuitive.

    Bulky as it has to do more calculations per second? Non-intuitive as you have to think what to do before you do it? I agree with it becoming bulky but I simply cant imagine how it will become non-intuitive. Were you not thinking before acting, before?

     

    P.S. Forgive me if i dont understand the correct meaning of the words "convulted", "bulky" and "non-intuitive". English is not my first language.

  8. 1 hour ago, Markus said:

    @GrigorisN I agree that the Upgrades in the Weapon Workshop are not ideally balanced yet. I think we have a system which allows for good balancing, but we haven't but a lot of time into this section yet, only the system. So I can understand your feedback fully :) 

    Nobody is in a rush here. You guys did a fantastic job with the time it took you so far so i will, personaly, not have any complaints about time at this, which i know will take quite some time to be implemented.

    Quote

    What Micha was saying is that there are not necessarily good or bad upgrades - it depends on how you use them. More recoil e.g. might be useful sometimes, in other cases of course not. We try to have a up/down-grade for every variable/setting, so you can choose how you want to configure your weapon.

    Agreed.

    Quote

    As for having negative effects: I kind of like this suggestion. Are you saying, for example, if you add a "Use less energy", that maybe the "Damage" also gets slightly lessened? 

    Yes. I could make you a whole list about the side effects of each upgrade, if you wish me to.

    Quote

    And it's very strange that the "Treasure Chest" with the red resource in it did not bring you any money when dropping into the Container. I should work, but I have to check it myself. Maybe we broke something during working. Thank you for the hint.

    It did actually. The number however was so small that I simply didnt see the number change.

    • Like 2
  9. 5 hours ago, jbox1 said:

    I much prefer nimbatus with its unlimited parts system. It really makes all the challenges revolve around your current situation, not your budget.

     

    Ditto above

    Fair enough. Still my point about resources remains. Rsearches sometime will be all completed.

    Quote

    Fast charge batteries charge faster for their size. 2 fast charge batteries will charge faster than 1 large battery, despite it having the same size.

    True

    Quote

    THATS WHY THEY HAVE SWITCH GATES!

    Forgot about that.

    • Like 1
  10. Enemies drop: 

    • Blue and green resources
    • Special Parts of the drone, such as large batteries or small solar panels.
    • Consumables, such as energy crystals, or fuel.
    • Upgrades with limits for a weapon.

    Features:

    • All drone parts cost per unit added to the drone.
    • In order to avoid ten weapons of mass destruction added to a drone, weapons could be purchased in weapon editor instead of simply be created and added to the drone.
    • Extra slots could be purchased per weapon. For every slot will be a dramatic increase of its price.
    • Each weapon upgrade sould have cons and pros. For example, Attack Speed Increase should decrease accuracy and increase energy consumption while its counterpart would do the opposite. This will allow the creation of High Powered Cannons and such builds.
    • Customize the efficiency of an upgrade by adjusting the bars that show the stats of the weapon. For example, Attack Speed Increase upgrade, should cost an amount of energy per percentage, while Attack Speed Upgrade 2 or 3 are more energy efficient, yet more expensive, so that the user can make his own upgrade. The cost of the upgrade will depend on how powerful the upgrade is. There could be limits of course and the analogy of the amount money and energy the upgrade costs compared to its effectiveness should be unforgiving for high amounts. No easily made super weapons. Plus the finite weapons feature means even if you manage to make an OP turret you will be able to add it once and will have to make more to increase their number. Finally this will help in the resource consumption because at some point very soon one can research all researches and have no need for resources after that.
    • Fast Charge Battery should have more e/s recovery rate. The name says it, cant have the same energy recovery as the large battery and be called "fast recharge battery".
    • Magnets can be toggled instead of continuous pressing of the activation button.
    • Chest can have other resources combined or not.
    • More drone parts have upgrades. For example, Batteries can have an extra recharge or capacity upgrade, Fuel tanks, thrusters, etc.

    Drone Parts and Upgrades

    • Upgrade: Decrease Attack Speed (+Accuracy, -Energy Cost)
    • Upgrade: Increase Energy Consumption (+Overall Stats)
    • Part: High Capacity Battery (Four Blocks, No recharge)
    • Part: Storage Unit (Small: Two Blocks, Large: Four Blocks) that can carry consumables, if implemented. Each block can be used seperatedly with respective custom shortcut key.
    • Like 4
  11. 14 hours ago, Micha said:

    Hey Gregory

    Welcome to the forums and thanks for the feedback :)

    The more powerful upgrades already have downsides like increased energy usage over time. An upgrade like shoot force downgrade or recoil upgrade is not per se a negative effect, it can be powerful when used in the right combination.

    The next update will have different effects for the different ammunition types (plasma and cryo), which will also make some of the upgrades more valuable.

    If you have ideas on how to improve the upgrade system, feel free to post them in the suggestions :) We are happy about every feedback we get!

    Cheers,

    Micha

     

    No, I have yet to see an upgrade change something other than the effect it says it will, apart from minigun that does change.

  12. Hello,

    Today I recieved my key for the alpha edition of Nimbatus, which, frankly, I anticipated to get since I saw the weapon editor on a notification e-mail. I jumped right into it and was satisfied with the current results. However I have many comments about the gameplay I would like to share, which hopefully will help in making this game more enjoyable. First I would like to comment about the editor itself. I, honestly expected it would make the weapons far more customizable. For example I was disapointed when i realised I couldnt add whatever effect I wanted on a weapon, of those available of course. But I thought, fair enough it makes sense. What I was a bit confused was the fact that the upgrades have a specific effect without any drawbacks or advantages. For example, why dont positive effects (advantageous upgrades) cost a bit more energy or something or higher attack speed decreases accuracy, which would make sense, and negative effects like shoot force downgrade have positive effects that will make you add them to be useful in more than the type of combination of upgrades you would like to use to make a cool looking weapon. Also, after seeing positive upgrades with a negative counterpart and my thought of each upgrade have both pros and cons is used i would like to see a negative attack speed upgrade for making a sniper rifle type of weapon or a cannon. Last but not least I am really confused with those boxes that have inside what looks like red coins. What are they and what do they do? Other than these comments i am sure that Nimbatus is walking towards the right path.

    With pleasure, Gregory

     

    P.S.: Should I post my suggestion in the suggestions forum as well or this is enough?

    • Like 3
  13. What even IS the end-game of Nimbatus?

     

    Start of the game is when you make your very first drone. End game is when you can successfully wipe out an entire planet without taking a single hit, meaning you have found somewhat good weapons and you are skilled enough to avoid getting hit, not dodge bullets though, strategically speaking.

     

    I think resources should be somewhat-renewable, though.

     

    How? Please be a bit more detailed with your thought.

     

    I thought two-barrel weapons were supposed to represent weapons with extra shots.

     

    No, not really. I have weapons with one barrel firing two projectiles and one projectile from a dual barreled weapon.

  14. Picking up resources due to their colour look like they would refuel your drone.

     

    Yeah, it could be done, i guess, but who wants to waste money on fuel. They could make a different kind of resource for that. Making yellow the money resource, would be ok.

     

    Some shops should specialise, I have found one that only sells Rare (2 mod) weapons and all the others (so far) sell 1 mod weapons (red and blue respectively), I'm hoping I can find an epic shop. However it would be better if all shops mostly sell common with a chance at rare and a tiny chance at epic or better. It would also be nice if some shops mostly sold lasers/shotguns/guns/etc. Spending money to refresh the inventory is a nice mechanic but when all you want is a non-tower digging laser burning through hundreds of everything but is a annoying.

     

    I sort of agree. That being said, it nullifies the reward mechanic. What would you possibly be rewarded after killing a mother hive?

     

    Some planets don't have a transmitter tower (even when there is a mission to kill it).

     

    I have never encountered this before. Leaving and re-entering fixed it?

     

    Zoom should be based around the overall size of your Drone, either that or allow the user to zoom in/out.

     

    100% Agreed

     

    Shields that are an arc, stronger than spherical but only cover a preset direction.

     

    100% Agreed

     

    Add colours to different shields (especially useful in Battle Arena to stagger shield use).

     

    Are there more than one type of shields?

    If so, i have mixed feelings about it. Energy Shield is fine i guess but adding a Physical Shield would remove the risk of having enemies with regular weapons such as rockets and bullets. And they should no matter what, make shields use more battery when getting hit. Now you just keep it up and you are invincible against foes with energy weapons.

    A formula of: TotalEnergyConsumepersec + Damage taken = EnergyConsumed would be ok, meaning you use the energy to keep up the shield and lose battery charge when you take damage equal to the damage you would take.

     

     

    More tiers of rewards in Battle Arenas, I got to tier 7 but then only got three rewards. Perhaps unlocking larger drones for future use.

     

    http://strayfawnstudio.com/forum/index.php?topic=758.0 See my suggestions

  15. Played it, liked it, seen much potential, now i am giving feedback.

     

    (Bug?)For some reason every time i quit, the weapons i sold last time return, making me able to have unlimited resources.

     

    Feedback:

    -Graphics are great, for a game like this at least. I dont know it's my pc or not but using 27 shotguns with 10 projectiles each lags the game a bit. (Duh, i guess)

    -I feel like the enemy difficulty isnt righteous. Medium Risk planets only add some minor opponents (the ones that explode). This should be harder, a bit at least.

    -Motherhive? Nope just a hive. Motherhives, because of the rewards, should be way harder than this. Especially it's minions.

    -Lava isn't lava. Lava should be doing at least a little bit of damage to the drone.

    Other than that, it's a great game.

     

    Suggestions

    -Show weapon upgrades without having to add them on a drone. Also an inventory screen would be nice.

    -Limited parts. At the start of the game the player should have only, a few thrusters, a couple of batteries, two large fuel tanks, etc and buy or earn them with rewards.

    -A Weapon Editor. In early game start with nothing but a few MGs and after finishing a planet unlock more weapons. After that you can pay to be upgraded (finishing planets would unlock more upgrades, also normal weapons would cost 2,5k, and adding one more random upgrade would cost 2,5k or adding a specific upgrade would cost 5k, or something) or make your own from scratch costing a little bit more money than normal.

    -Save planets after leaving. I found a planet with tons of resources and i can abuse it by leaving and re-entering to buy more guns.

    -Solar panels charge batteries and having their own capacity is fine. How can a battery charge itself anyway?

    -Weapon with two barrels = OnebarrelweaponAttackSpeed x 2 or something along those lines.

    -Metals and Minerals. Planet surface should have different resistance against guns.

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