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Woworm

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Posts posted by Woworm

  1. lets say we have a sensor, that detects how many (unit)s away terrain is, as in the sensor can see that the terrain is between (value 1) and (value 2) (unit)s away and can be hooked up to math blocks, (another suggestion) or other blocks, a <, = or > block would be also pretty cool, an application would be that if terrain is <10 (unit)s, for every 1 (Unit) turn up your dynamic thrusters by 1 (unit). 


    In this example, the sensor sees the ground 3 (units) away. this is the variable for distance, and it is checked to see if it is lower then 5. if it is, then the true false block gives a 1, enabling the if block to let the variable (3) to be added to the variable called thrust, that is 0+the distance variable. this is how much power the dynamic thruster uses. MATHand,VARIABLES.png

     

    this could be useful for increasing thrust as you get closer to the ground, or could turn on and off thrusters according to everything around you, making auto-navigation of terrain a thing.  

     

    Below: angle/postition sensor, pistons, math, smart servo, directional sensor: angle.  

    Untitled82349832.thumb.png.50994685f2ac0eb3d23cc5f0536e79e0.png

     

     

    this would be useful for many things, like automatically decreasing dynamic thrust if fuel is low, changing delay between logic, as in this example:

    Untitledeee.png.b4722b0a42526523148b68c30435554c.png

     

    possibly even this:

    example.thumb.png.928ca8a73056702b112517b27a3a4d8a.png

     

    finally, 3  more things. 

    1, wheels.  2, servos, 3, unit converter. (left to right in order)

    3new.thumb.png.8f5a18de05c640905f2dba8fabd88a15.png

     

    3 more! the edits are real!

    1, retracting spike, on keybind, extends spike, but only works every (number) seconds, like a cooldown. high damage but not constant.
    2, mini core. high health, and other stuff idk. I'd say its use would be something like making it needed to control detachables, as in: lets say you have a factory that makes mini drones, you could switch cores and control them.                                                             
    3, Armor block. Very high mass compared to default blocks, but higher health. 
     

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