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corona_wind

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Posts posted by corona_wind

  1. On 9/14/2019 at 11:03 AM, Udonhef2bmad said:

    Ps: I only played engineer so far, and honestly i'd have money problems if there weren't those resource planets around. That and the deploy discount make me wonder:  Do other classes struggle with money?

    Yes, they do.  Though they balanced that somewhat.  Drones below a certain size now launch free, which has moved me away from my big old workhorse to something more like Astroslug's.  Upside:  Less money needed.  Downside:  Less free money from minerals and scrap I stumble upon.  Big downside:  Sometimes I end up launching twice, when I stumble on a particularly rich planet, which increases threat percentage.

    The new 'mini magnet' is only marginally useful, no more pumping up lagging yellow numbers with scrap.

    Unobtanium and shops seem easier to find now, so the arbitrary and random "threat" mechanic isn't as threatening as it was.

  2. A stock grenade launcher's range, velocity, and accuracy are all terrible, though.  It is the anti-sniper not-rifle, or snot-rifle for short.  Definitely has its uses of course.

    Rockets are better, if slow snipers -- they start with such good range they leave the screen.  Give them 100% accuracy and and speed upgrades and they're deadly.

  3. The suggestions I like the most on that list:

    • We've all been screaming for ordered fuel tanks since day one.  This should be super mega ultra priority.  But I suspect it'll never happen for the same reason we can't get stabilizers -- it would shake up the race rankings, which is super bad juju in an alpha* prerelease* that changes parts and mechanics weekly*.
    • Better testing arenas of any sort.  We've outgrown them all.  I might make a topic on this.
      • Time warp in testing may be hard to implement, but vital.  If we can't in test, there's little point having it anywhere else.

    Redundant ones:

    • We already have parts that move the camera.

    Problematic ones:

    • Any key/logic/formatting stuff is unlikely while they're thinking on basic changes to logic.  They're not going to build an intricate keymapper they'd have to throw out in 2 months.  Modding is our best hope for the foreseeable future.

    Ones that need more thought:

    • Zoom-in is harmless, but zoom-out is a question of game difficulty.  Too much lets you cheese the map.

    *(Hint hint.  Do it.  Fix stuff that touches rankings.  This is what alphas are for! :D )

  4. On 8/17/2019 at 6:50 PM, gamingcookie said:

    Okay this is my first Nimbatus suggestion, not sure what to title it exactly.

    Instead of having a drone that turns, I like to have it so I can use WASD to move up, left, down, and right. When I do this on a planet the drone does not rotate but the camera does and then W goes right, A goes down, S goes left, D goes up.

    Not sure if this belongs in bugs

    Nimbatus is a construction game, and gives you all the parts you need to build that.  If you're having trouble, check out the tutorials, and/or download a simple drone from steam which does what you want.

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