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corona_wind

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Posts posted by corona_wind

  1. There's a lot of misunderstanding about what that means, and disagreement among the fandom itself.  What does it mean to you?

  2. Hi.  Didn't post here before since it looked like a Niche forum but I guess its not.

    • I build tricky things in Nimbatus.
    • I'm very opinionated.  But I don't mean any harm by it.  I just enjoy the vigorous exchange of ideas a little too much.
    • I post here when work is slow - sometimes here a lot, sometimes busy for weeks or months.

    And ... that's about it I think?

    • Like 6
    • Paw up 1
  3. My water scorpion has a speed limiter:

    3XK9vDB.gif

    This prevents it from overspeeding on straightaways and getting a faceful of death zone...  But it can still use its engines to full advantage in tight cornering.  And sometimes lets it power straight through decelerators without losing ramjet.

    You can use NOR gates as "disable" gates.  With one element off, they just invert the other signal;  with that same element on, they're always-off.

    Speed sensor is set to 140m/s and outputs X.  Direction indicator outputs Q/E.  Left engine logic is Q NOR X, right engine logic is E NOR X.

     

    • Like 1
  4. On 7/28/2019 at 7:33 AM, pyz3n said:

    I've seen a lot of downgrades in the tech tree, may you enlighten me on their use? As a new player I can't see why you'd want to deal less damage.

    In my case, the downgrade was pointless - randomly chosen - but the weapon was surprisingly efficient anyway.

    • Like 1
  5. The new campaign mode is throwing weapons at me which I wouldn't have thought of making.  Some are surprisingly good.

    • Plasma rockets with +200% projectile count and +40% rocket force and 100% damage downgrade can light things up bigtime.  Just one turret melted the BIG pirate ship.
    • Cryo long laser with +50% range, +75% damage, and penetration, can freeze lava bombers around corners.
    • Not technically an upgrade, but combining spikes and springs made 2 useless finds deadly.  You can hit real hard and cause damage instead of taking it.

    What've you been finding?

    • Like 2
  6. Just added lock-on.  Locks on slower but stays.

    5lUyrRC.gif

    I am happy with my design.  It's like a push broom for pirates.

    [edit] It finished off a corp laboratory by itself!  Though I lost the turret taking down the last shield and had to finish by headbutting.

    • Like 1
  7. 25 minutes ago, ababaBABABABABBA said:

    there are so many variations that it's impossible to narrow it down like that

    ...except to tiers of 25, 50, 75, 90, and 100 of course.

    What if the tiers had no minimum?  That would make a little more sense to me.  The maximum is useful - limits the size of the harassment swarm, sheer mass, whatever, but the minimum comes down to strategy.  I could choose the drone I wanted without having to tack on 35 dead pieces or something.

  8. Yes, it does -- but not always the way you mean.

    • Rammers:  Huge, ultrafast brute force drones.  They try and catch you before you can move.  Defeat them with:
      • Rammers - an even bigger rammer.
      • Edge Followers - or anything else that moves fast and laterally.  Rammers are good at starting, but not so much at STOPPING.
    • Fidget Spinners.  You can defeat them with:
      • Fidget Spinners - an even bigger fidget spinner.
      • Flux Pushers - spinning is no defense against magnets.
      • Rammers - the bigger the better.
    • Edge Followers.  They stay by the edge to trick your drone into leaving the ring.  Defeat them with:
      • Fidget Spinners - can't be led out of the ring if you ignore your opponent entirely!
      • Toads - lie low and wait for them to come to you, then pounce.
      • Harassment Swarms - Edge followers tend to be lightweights, a good swarm will mess them up.
    • Harassment Swarms.  They launch semi-smart debris to clog you up.  Fight them with:
      • Harassment Swarms - A luck-based mission is still 50/50!
      • Rammers - Three little magnet sats of twenty tons each?  That's cute.  Taste wall.
      • Keep Away - keep dodging debris until you get a good chance.
      • Edge Followers - lead the swarm on a wild goose chase until it does something stupid.
      • Flux Pushers - the swarm can still push, but can't tangle.
    • Keep Away - dodges everything, moves constantly, shoves you when it gets a lucky chance.  Fight with:
      • Fidget Spinners - especially a really big one.
      • Edge Followers - Provoke it into leaving the ring.

    Bigger is definitely not always better, and I know of no single drone of any size which can defeat all others.

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