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Paige

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  1. I think it would be really cool to have a slightly more in depth flying animation going into the release of batwings. Maybe they could spread their wings and flap once with the same up and down landing animation? Just something small, not too crazy!
  2. Watching a video of niche and was struck by the thought, how do full bats collect enough for an entire bat tribe with no collection abilities. Maybe a tail or hindleg that would aid the bats in collecting fruit? Some ideas...nimble hind legs? monkey tail bat feet adding limited collecting to another tail like fishing tail +1? opossum tail to hang from trees and +1 collecting. “New world Porcupines” use their tail to climb so maybe that instead of opossum is an option. All options I think would help the fully formed bat collect fruit!
  3. What if you added a harsh sickness option (a slider) that made it so each day the baby’s had one gem (so increasing difficulty for having babies longer than one day) and they were sick was a fifty percent chance they die as “infants”. Since babies are weaker and all. The reasoning is even if they are sickly sometimes you breed them anyways to force a gene into the family tree. This would make that more risky. I feel as though the game would benefit from more options to make it difficult besides island choice!
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