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Heremeus

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  1. Right now the logic connector has not that big of a usecase. I wanted to suggest, that a logic connector behind a logic splitter receives key events from both and send all his attached logic events to both regions. For Example let B be the drone brain, L1/2/3 and B1/2/3 are LEDs and Buttons with the events 1, 2 or 3, S is a splitter and c a connector. B - B1 - L1 - L2 - L3 - S - B2 - L1 - L2 - L3 - C - B3 - L1 - L2 - 3 Right now L1 and L3 before the splitter and after the connector would work and L2 between those sections. With the suggested change, every LED would shine in the last section and the L3 in the middle would also work. Just the event B1 is not send to the middle section and B2 is not send to the first section. Maybe this is too much of a change for the logic connector and needs another logic part instead. But with something like this, we could seperate some logic but still forward key events to and from the brain to splitted sections (using an if gate after the connector).
  2. Right now most people are limited by the options on their keyboard for more advanced logic. If there was an option for advanced users to use strings instead, we would have endless possibilities. Also we could have meaningful names for the events, making it more easier to understand the logic once it is setup.
  3. Heremeus

    Crash Report

    Hey dear Devs, I just experienced a crash 0.2.2 PRE-ALPHA and thought maybe the crashlog (see attachments) can help you I was in the drone designer for a long while. I saved the drone I was working on two or three times in between but mostly was playing around with logic parts. If you need more detailed information, please let me know. Sadly the whole savegame is gone (I created the savegame in this session and never went back to the main menu). Thanks a lot for time and effort and keep up the great work! Crash_2017-11-22_115024.zip
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