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Posts posted by STM
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Hallo Bia!
Willkommen im Forum und viel Spaß mit Niche 👍
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Could you please explain the boundaries of the racetrack and the markers? Thanks!
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22 hours ago, ManTheMister said:
I was going to suggest this, but I decided to look through existing suggestions instead and post a comment to bring it to the top of the list.
Thank you for your effort to keep the topic-counter low 😄
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Maybe it would help to add a 'this sensor is pointing in THIS direction'-arrow on the directional sensor.
I also often have to change the outputs or rotate the sensor...
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I like the idea that every logic block gets a 'dis/enable'-input.
But it should be possible to freely set a button or tag to every different gate. So it's an option to de/activate only parts of your logic.
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Good idea! Upvoted👍
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You are right. The tutorial needs some love and afaik the crew is working on that.
But there are so many suggestions and bugs reported it probably won't happen too soon.
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That would probably look cool
Eventually it could lead to confusion aka 'Dude! Where is my planet?'
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Useless and annoying for Mining, check!
But used as ammo for a Drone-Gun? Sounds fun to me!
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Maybe i just had a great idea! Or a dumb one, you decide...
When placing a weapon it has to be made in the editor first to appear in the list.
Different drones require different weapons and so my weapon selection is cluttered with things i don't need right now.
What about an option to just place a 'weapon'-part in the editor and then select the type, damage type and upgrades from a pop-up after the placement...
That way this weapon that is only used once in a special drone will only be created in this drone and don't clog the scrollbar of weapons.
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Don't forget an input for the reset 👍
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Adding to the postcount...
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This has been a topic already.
Please don't expect too much, but it was discussed and maybe we can get this functionality back in some form of an optional 'cheat'-mode. Maybe. Eventually. Definitely later 😁
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Make it so. Please👍
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Sounds like a good idea!
Maybe it would be a start to make a visual when you mouse over (+shift or ctrl?) a part in the editor so the upgrades are shown.
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Glad i could help
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If a gamer can use logic gates to achieve complex functionality then i think that user can also understand a truth table.
If a gamer only manages to create simple logic then they have no need for a truth table.
So as i see it there are only 10 people who know how to use it. One either knows logic algebra or not. 😉
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Tags are a good solution so far. They have to be activated in the editor to be visible👍
There is room for improvement, but they are a way better option than to use the whole alphabet.
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I can imagine that this would look great!
But i also guess that it would require a great deal of work and time to implemet.
Maybe visuals could be reworked if the game itself is in a more finished and stable version?
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37 minutes ago, Crossing said:
First is custom parts. Allowing for creating line a chain of batteries and having it available for other drones also like a laser wheel or rocket wheel.
Let there Macros!👍
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Cool ideas and... Thumbs up for the drawing👍😉
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An overview where all keys and tags are listed.
Clicking a key/tag in the list will highlight all the parts that are using it.
Input and output will have different colours and maybe even a visible connection (straight line with a flow-effect from out to in?)
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Sounds like there is a need for a few new timing-related gates.👍
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