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Posts posted by garr890354839
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I usually do a small sweep with flamethrowers.
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I now have to sub to this. Shoulda put the workshop link in too.
I did... Am disappoint...
However, cool on you for that.
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Trynna make stabilizing computers warrants some posts here.
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On 5/4/2020 at 5:29 AM, Micha said:
Interesting Idea, so basically the opposite of the programmer captain.
My first thought was exactly "Programmer's Opposite" - because you CAN INDEED USE Fuel Cans/Batteries/Resource Collectors as AUTOMATED inputs for MANUAL races. If you are clever enough, you can even make NOT and OR gates from energy and from these, you can make every other logic gate and thus almost every logic component with batteries and magnets/guns. Also compliments the programmer nicely, because you cannot have manual input as the programmer and you cannot have automated input for the rich, simple-minded guy that likely got in by paying some people.
On 5/4/2020 at 4:08 PM, STM said:Let's call it the 'button mash captain' 😁
This would be accurate.
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You get around the randomness with trial and error. And broken logic can be solved with a detachable logic chip with all your logic gates and stuff on it.
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Then there is my Extreme Spinner, looking cool as hell with a red ring of destiny around it. Anything inside it is liable to die.
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I found that having a backwards functionality is greatly hindered with only two 2x1 thrusters. I need at least 4 to have any actual speed, and sure, I can put both behind me facing forward, but that makes it impossible to do anything once you run headlong into something.
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I have noted that the exploding spore thingies regenerate ore deposits that were originally there... Maybe an Infinite Resource thing?
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Basically an unlimited amount of everything except ALL sensor parts, logic parts, and mechanical parts (except for magnets and factories), and you cannot use any key outputs, i.e. fuel/battery/resource container empty/full.
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I get around this issue altogether by using VTOL thrusters on free hinges: Small, only 1 extra block (assuming it has fuel, up to 3 if not) and just better than using a 200-speed motorized hinge. You can even flip it at will, too.
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On 10/29/2019 at 9:57 AM, Markus said:
Sounds like a viable idea. My suggestion is that it would be similar to how it is now: You have a selection of predefined colors (for people who don't want to mess around with it). But additionally there are HSV sliders on the bottom. If you select a predefined color, the values of the slides automatically adjust in a way that it results in the selected color. But you can freely adjust the slides and the LED will light up in the set up color when active.
The saving would need some rework probably, because of how it is saved internally (1 Enum vs. 3 floats), but I think it should be possible to convert it to a new mode.
I think the usage is familiar to most players, as it is similar to adjusting for example the length of a distance sensor I would suggest to use HSV, as that mode is more intuitive than straight RGB.
RGB, although it needs a color converter for HSV, can be stored in a single 32-bit integer. I feel like it would be much simpler to have just one extra integer than having 3 floats. A slider going from 0 to 255 for each color (red, green, and blue) would suffice, and the integer in question would be equal to (((red*256)+green)*256)+blue. Extracting the values for display purposes is easy, too: blue=color%256, green=((color-blue)/256)%256 and red=((((color-blue)/256)-green)/256).
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On 4/26/2020 at 3:14 PM, ababaBABABABABBA said:
you can safely ignore every single warning you see
attach every part that is in range of the core to the core
they won't break because the core is the strongest connection part
everything else you should be attached to parts that are a higher or equal mass to it
don't attach more than 3 things like boosters to 1 part equal to its mass [there are a few exceptions]
try making the parts support each other with 'weaving'
Or putting 1x1 parts inside the hollow blocks for extra structure
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Or Shot Count V (shot counts III and II)...
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On 7/29/2019 at 2:39 PM, corona_wind said:
You can build this with swiveling sensors doing a kind of radar sweep:
Basically. Although they have limited range...
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On 5/2/2020 at 11:20 AM, Star Dream said:
The Sniper has returned! It's a very slow-firing weapon that deals extreme amounts of damage per shot, and supports Big Explosion. Give it multiple projectiles with its perfect accuracy and it becomes a force to be reckoned with.
Yes, it is. Give it Damage III, Shot Count III and Anti-recoil III and you have a death machine.
Has anyone ever found a use for bio weapons
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Maybe a planet design contest?