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Shawgoth

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Posts posted by Shawgoth

  1. The more you get familiar with the game, the more drones you create. If they are about 10 or 15, it is simple to choose the one you want just using the slider, but it becomes more difficult as the numbers grow.
    I think it would be nice to implement some directory/category/tag system to browse and filter your drones so that you can attach one or more tags to each one, or just put the drone in an in-game customizable directory (like if it was a project file).
    In this way, if you want to scroll - for example - only your battle/race/sumo/etc drones, you can obtain this with just one click.

  2. 9 hours ago, Markus said:

    Would "Return to Hangar" (which we have in the pause menu) be more clear? Or would something like "Exit Mission" be more clear?

    Maybe it would be nice to introduce a conditional confirmation overlay that triggers only when player attempts to "Return to Nimbatus" but his drone is still transporting resources. Something like this:

    "All undelivered resources in your drone will be lost. Are you sure?"

    • Paw up 3
  3. It would be nice to introduce a wider set of selection tool to be used in the blueprints project. For example:

    • multiple selectionto select any number of parts (i.e. by holding Shift) while clicking
    • category selection: to select all parts that share the same category (i.e. "select all logic parts")
    • "same" selection: select all parts like the selected one (i.e. if I select an Afterburner and then use a shortcut or button, all Afterburners in my project become selected)

    This would allow to:

    • move/rotate/flip all selected parts as one;
    • change the triggers of selected parts (only if they share certain params or if they are exactly of the same type)

    These features would be very useful in a variety of situations. For example,  if I have a complex drone with many weapons and want to delete all of them at once, I can obtain this with 2 clicks instead of selecting and deleting one by one.

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