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Mysterious Oligay

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Posts posted by Mysterious Oligay

  1. 6 hours ago, ZenHam said:

    why did this get down voted, i think its a great suggestion! maybe THE MOST needed thing in the game!

    Of course it is, I believe.

    But this game is not CSGO or DOTA2, I'm afraid that it may be hard to find so many online players playing at the same time. We will wait for a long-long time before we meet another player. And this player might be far more experienced than you, or maybe he just bought this game a few minutes ago.

  2. 4 hours ago, Benedict said:

    Allow the camera to zoom out further.  Half the weapons in the game have a range greater than the max size of the screen.  

    Most of my fights in Nimbatus involve me shooting blindly at something I can't see.  Snipers, rockets, and grenade launchers all reach further than the distance between the centre and edge of the screen – even blasters can outrange the tiny camera box.  

    This has a whole bunch of annoying effects:  

    1) I regularly get killed by something that I never saw until it shot me, because I'm approaching it from above or below and it locks on and fires before it appears on the screen.

    2) I don't get to see my weapons do anything.  I just fire in the general direction of the target for a while, then approach to see if it's dead.  

    3) If I do want to see what my weapons are doing, I have to fight on a diagonal, because that's the only way the enemy will appear on my screen before it attacks me.  

    I agree with that. Though it might increase graphic card burden, I think it will be nice if we have an setting option on this.

  3. 23 minutes ago, [☣SyPhEr/ϟ\\-] ベン said:

    Hi,

    I respectfully disagree I think its a great addition to the sandbox and that it gives creative freedom and opens up possibilities to supply your drones with wireless resources to function without making them bigger in size.

    If we where to begin limiting all of the printed parts and features the game would not be the same..

    It just fun to have access to more options, don't you think ?

    But from the other perspective, yes making more entities often limits how many more drones we can produce. I think it would be great if the batteries / fuel printed would not end up being a waste of parts in a way as having them will reduce the amount of other stuff you can produce without melting cpus.

     

    Hi,

    I agree with this, with respect. But I mean if there's a limit of printed fuel, we will focus on make more-efficient drones, not make more of them. Now, we only need to produce enough amount of killing drones and you can finish the mission, right? We do not need to optimize our production, preventing if from cold and hot, making it faster to get across the earth...

    If fuel is limited, we can only produce several drones(stop produce after the timer is due). I think it will make us focus on how to optimize them. I believe this limit will not kill creativity, but to encourage us to make us think more, and do it better.

    For sandbox mode, i think that there should not be any limits, anyway.

  4.  It's unwise to allow Factory to produce fuel and battery FOR FREE, I believe. It makes this games too easy for a "programmer" to play. What I do is just let my 1st class factory to produce 2nd class factory and my 2nd factory will produce fuel, battery, and enermy-killing uavs. I can complete almost all maps except colloecting-stuff missions. However, there's a great delay when playing because the number of uav production is in porportion of time squared. My computer cpu cannot compute such great amount of elements.

    Thank you.

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