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omegahax0r

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Posts posted by omegahax0r

  1. 4 hours ago, garr890354839 said:

    I would argue with the rest of the others. Exponential growth is not a thing that is to be challenged, and actually is SUPER exponential. Exponential can be seen as an infinite polynomial with the nth term divided by n factorial. However, the wait (whose inverse is the coefficient of the new polynomial) grows only one instead of the 362,880x it does for just the 10th term. Go look it up, interesting stuff. I would actually reccommend a NERF for factories spawning factories:

    Every factory has a base count of 1 second/part. If a factory has been attached, all the parts attached to that would double the cooldown for those parts on the original factory. If a third factory is attached to the second factory, the second factory would receive the double and the first factory would receive TRIPLE that cooldown of that factory, or 6x total. If that factory would be attached to the first factory.

    In this example, the factory-producer's cooldown would be 4 (the buffer, VTOL, fuel tank, and factory)+10 (the spike, VTOL, fuel tank, and two thrusters)*2 (for being the factory, or 14. 

    That's actually a really good work around, as it would limit the spawn potential of factories while still allowing segmented designs to be feasible.

  2. Right now spawning a line of 20 factories set to un-printed takes 20+19+18+17+16+15... (etc) cycles. All i want to do is have each factory only take the time for the blocks it is actually printing. if i have 20 factories chained together set to printed i can print every single one from the first factory in 20 cycles. It'd still take the same net amount of time to spawn any given object but you would be able to do it in manageable segments instead of huge pieces.

     

  3. Right now if you have multiple factory blocks chained together, the first factory block will take all the blocks ahead of it to calculate its build time even if the factorys block in front of it spawn un-printed. This makes large segmented designs unfeasible as you take forever to regenerate your initial segment. It would be good to have factories only calculate to the next un-printed factory block.

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