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ChangingSparks

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Posts posted by ChangingSparks

  1. Is she implying Tornado is the killer? Hmmm, perhaps, but it could be a misdirect. Also, I thought it was only three words? xXxTheLivingDeadxXx said thirteen.

  2. 1 minute ago, Tornado said:

    We unfortunatly have to wait until xXxTheLivingDeadxXx gives us the three words as clues to who murdered her. (going offline for a bit to play niche!)

    Ahhh, I understand. Now, we must wait...

  3. Hello there, I am curious to ask if there is any way that I can check who is viewing my content. I'm curious to see who is looking at my project, The Hunted (which hasn't gotten any traffic), in order to check if anyone is interested. The only problem is, I don't know how to see viewers, or even if I can check viewers. Would you enlighten me?

  4. Doing good so far! I'm expecting to see some toxic body babies from these two, considering how they both have the gene. Those deformed paws are a yikes, however. That needs to be removed from the gene pool pretty quickly, or otherwise, you might have a child that is born with two deformed paws.

  5. It was an ordinary day on your island. You were doing what you enjoyed most and were having a good time with your friends and family. Perhaps you were trying to survive for the sake of your tribe, perhaps you already had an established community and civilization. Whatever the case is, you suddenly find a strange letter. It may have been in a tree or in your nest, but it was there, and when you read it, you see it written in a strange script.

     

    Congratulations, (your name).

    You have been chosen to enter the Portal of Roots, the mystical entrance that leads from your island to the island of Greenline, a place full of not only all the food you can eat, but also fun activities such as a dance floor and a fishing spot. I chose you specifically because I felt that you hold great talent and A wonderful personality. I hope to see you at Greenline soon and to enjoy your company.

    Signed, Feronia.

     

    That was all that is written. A letter inviting you to a strange island known as Greenline. It was up to you if you wanted to go there, but you see the portal in front of you and start to think to yourself. What will you find here? Is it all that’s its cracked up to be, or some kind of lure by an unknown figure? It’s up to you to find out.

     

    The Rules

    1. This RP is only allowed to be entered by those who are thirteen years or older. It contains dark themes such as character death and body horror.

    2. You can only have one character in The Hunted, and only ten nichelings have been invited. Choose your character wisely.

    3. Your character must be at least two gems old. No children allowed.

    4. You are not allowed to godmod or control other people’s characters. You can only control your character. Your character can also not have superpowers.

    5. This is a serious RP. I expect you to create a serious, well-developed character with both strengths and flaws. You must enter three strengths and three flaws in your character profile.

    6. Please treat each other with kindness and keep discussions civil. Your characters may get aggressive, argumentative, or even violent with each other, but I want the people playing them to have good spirits.

    7. Do not flame or troll other players.

     

    The Game

    The Hunted is a murder mystery-based RP similar to Among Us or Gnosia. It consists of nine regular nichelings and one is infected by an entity only known as ‘Tulip’. Tulip is a strange entity that has been mysteriously implanted in your body. It compels you to not only murder, but to murder gruesomely. Because of this, every three days, you must kill one of your fellow nichelings. If you do not kill a nicheling in the three day timespan, Tulip will throw you into agonizing pain and make you even more compelled to kill. The nicheling that is infected by Tulip is known only by them (and me). It is randomly determined. You do not have to kill exactly the third day, but you have to kill every three days (I’ll remind you when you killed).

     

    As for the day system. There will be multiple days within Greenline. Time will pass by as you roleplay and perform activities, and you will be notified when morning, day, and night comes. This time will be felt by your characters, as well. Sleeping and eating is recommended, especially since there’s free food and free nests (ten each). 

     

    When a nicheling is killed, you must notify when you kill them (on a private Discord server) and what location you and the nicheling are at. It is recommended that you kill while you are alone, otherwise, somebody might catch you. I will also notify where each of you are at the moment in Greenline, so you don’t get lost. Your characters will not have a complete knowledge on the map, however. As for reporting a body, when your nicheling discovers a body. You can report the body by typing ‘report’ in brackets in the RP. When you do this, you will report to the rest of the nichelings that the body is dead. Be careful, however, for the killer can report their own body if they so choose. The only question is, are you willing to the take the risk of being suspected?

     

    After the body is reported, you must have a discussion on who the killer is and who to execute. After all, it is too risky to have the possible killer around. There is a catch, however. Not only do you have a limited time, but once you execute who you think is the killer, there’s no going back. So choose your votes wisely and keep yourself on your toes. 

     

    The Die

    When a check is performed, roll a die (or random number generator) between 1 and 20. The higher the number, the more successful your action is. 1 is a fail, 2-5 is poorly performed, 6-13 is averagely performed, 14-18 is well-performed, and 20 is a critical success.

     

    • Strength - Use your strength to kill a nicheling or defend yourself. The median strength is 2, with nichelings with 0-1 strength having a debuff. Nichelings with ten strength or higher gain the Super Strength Booster.

    • 0 - You lose out a chance for a critical success. Your strength dice is 1-2 for a fail, 3-7 for a poor performance, 8-13 for a average performance, and 14-18 for a well-performance.

    • 1 - You lose out on a chance for a critical success. Your strength dice is 1-19.

    • 2 - No changes.

    • 3 - +1 to strength. Your well-performance is now 14-19.

    • 4 - +2 to strength. Your well-performance is now 14-20 and a critical success of 21. Your die is now 1-21.

    • 5 - +3 to strength. Your well-performance is now 14-21 and a critical success of 22. Your die is now 1-22.

     

    • Agility - How fast you can run towards or away from your opposition. The median agility is 2, with 1 agility nichelings unable to critical succeed.

    • 1 - You lose out on a chance for a critical success. Your strength dice is 1-19.

    • 2 - No changes.

    • 3 - +1 to agility. Your well-performance is now 14-19.

    • 4 - +2 to agility. Your well-performance is now 14-20 and you have a critical success of 21. Your die is now 1-21.

    • 5 - +3 to agility. Your well-performance is now 14-21 and you have a critical success of 22. Your die is now 1-22.

    • 6 - +4 to agility. Your well-performance is now 14-22 and you have a critical success of 23. Your dice is now 1-23.

     

    • Swimming - How fast your nicheling can swim. The median swimming is 2, with 1 swimming nichelings being unable to critical succeed.

    • 1 - You lose out on a chance for a critical success. Your strength dice is 1-19.

    • 2 - No changes.

     

    Boosters

    • Killer Instinct - You have a mysterious, murderous entity inside of you. Boosts your strength by +1. Your well-performance is now 14-19.

     

    The Map

    Your character does not know this at first

    Greenline is a small, forestal island that is surrounded by a large mansion. It consists of not only grassy terrain, but also a variety of activities for the nichelings to do. It can roughly be divided into six rooms. Each of which have their own unique layout and activities.

    The Entrance - The Entrance is the area where you start at. It is a lovely-looking clearing consisting of beautiful flowers and grass. It is decorated with watercolor paintings and  it has two doors on either side. These doors lead to The Game Room and The Meadow.

     

    The Game Room - The Game Room is a place where nichelings of all kinds can have. It is a large room that has a colorful purple-and-pink wallpaper. It has a small wooden table to the left of it with a light blue radio on it, and a rounded purple table to the right that has four lavender oval-shaped beanbag-like chairs. South of these tables and chairs is the dance floor, which is padded with brightly-colored squares that have flowers of all kinds. The dance floor is 6x6 with a pattern of orange, green, purple, and red squares. The rest of the flooring is made of soft reddish-pink padding. Next to the dance floor is a plush rabbil. There is a door on the northern side that leads to The Bedroom.

     

    Here is the floor’s dance pattern.

    Orange -> Green -> Purple -> Red

    Green -> Purple -> Red -> Orange

    Purple -> Red -> Orange -> Green

    Red -> Orange -> Green -> Purple

    Orange -> Green -> Purple -> Red

    Green -> Purple -> Red -> Orange

     

    The Meadow - The Meadow is a green landscape that consists of two sets of rounded tables. Both tables are light blue in coloration and have baby blue chairs that are similar to the ones in the game room. The tables and the chairs are located on the southern side of the room. The northern part of the room consists of mostly grassy landscape, with a small collection of watercolor paintings on the walls. The eastern side of The Meadow has two black windows that show the ocean of the island outside. There is also a small opening in The Meadow that leads to the bathroom, the left side being for males, and the right side being for females. There is a door on the northern side that leads to The Kitchen.

     

    The Bedroom - The Bedroom is unusual amongst the rooms in Greenline. Not only does it not have foliage of any kind, but it is also covered in a soft green-and-purple carpet floor. This carpet floor leads directly into the bedrooms, which there are ten of. All ten bedrooms are identical in shape and size, being arranged into a hall that is vertical in direction. These bedrooms each consist of a single bed with white-and-green covers and pillows, a small wooden table on the left side of the room, and a collection of watercolor paintings. The floor in these bedrooms is the same kind of carpet as on the outside, except white-and-green in coloration. Finally, there are bathrooms at the end of the Bedroom Hall, which are the same as the ones in The Meadows. The eastern side leads to the The Wellspring.

     

    The Kitchen - The Kitchen is a beautiful room that has a wooden light brown floor. It consists of a marble countertop to the right, a collection of dark brown wooden tables to the left, and a metallic sink in the center. There are two large wooden tables in the room, each of which have five chairs the same colors as the table. There is also a vase of flowers in the middle of each table. Finally, there is a large tree that grows south of the marble countertop. It holds a variety of berry species in it and grows fruit every four days. The fruit that is grown is enough to supply ten nichelings for four days, each for breakfast, lunch, and dinner. The western side leads to The Wellspring.

     

    The Wellspring - The Wellspring is the most naturalistic area in all of Greenline. It consists of a grassy floor with a variety of flower species growing in it. Around the room, there is wallpaper that resembles the sky. There is also a small collection of trees to the northern side of the room and a large clear pool in the center. This pool contains multiple fish species that the nichelings can hunt for. There are five fishing poles for the nichelings that are unable to swim or otherwise catch fish. These poles are dark brown in coloration with blue flowers on them. Next to the large pool is a smaller pool. This pool has a metallic shower above it and a collection of soaps. This serves as the bathtub for the nicheling and it drains every four hours. The water is then replenished with clean water for the next nicheling to bathe in. The western side leads to The Bedrooms and the eastern side leads to The Kitchen.

     

    The Discord Server

    There will be a Discord server for The Hunted. This will serve as not only the place where the killer will make their moves, but also the area where you will be roleplaying. I will be making two different servers where you will be able to post. 

     

    Hunted-Greenline - The main server of the RP, where you will be roleplaying. This will have each of the locations as well as the main bulk of The Hunted. This (and the Niche Forums) will also be where the announcements are.

     

    Hunted-Private - The secondary server of the RP and a private server. This will be reserved for the killer chat and the last words of their victims. It will also mark the progress of the killer and will be where you are notified of your infection. If you are not privately notified, then you are an ordinary nicheling.

     

    The Sign-Up

    If you are willing to join, this is what you have to sign in.

     

    Name: What is your nicheling’s name? Do they use their real name, or do they have a nickname. If they have a nickname, place the nickname in “brackets”.

    Gender: What pronouns does your nicheling use? Pronouns do not necessarily have to match birth sex, and you can list whether your character is transgender or not.

    Age: How old is your nicheling? Two gems or three gems?

    Appearance: What does your nicheling look like? You can type in their description, add a screenshot, or draw a picture of them.

    Personality: How does your nicheling act? You can either put down a complex list of their personality or simply do three strengths and three flaws. Strengths are the strong and good points of the character, while flaws are their issues and problems.

    History: What was your nicheling like before Greenline? This is optional, but highly recommended in order for me to get a better look at your nicheling character.

    Other: Anything you forgot to mention?

    Discord Username: What is your Discord username? I need to know, so I can let you enter the RP. Mine is the same as my Niche forum name.

     

    With that out of the way, create your characters and get ready to roleplay them. I will not be starting the roleplay until there are ten characters, and will not be assigning roles until those ten characters are selected. Once the ten characters are chosen to enter Greenline, then nobody else can join the RP. This is an exclusive club!

     

    Edit: I'm afraid this is canceled. I have to go to college very soon and I can't run an RP group at the same time.

  6. 'Pregert' is a portmanteau of the words 'Pregnant' and 'Exert'. It is a condition that occurs in the game when your nicheling has not been under a tree for three days and desperately needs to give birth. To make your nicheling pregert, you first must get your nicheling pregnant. In order to breed your nichelings, you first must place two nichelings of the opposite sex under a tree (any kind of tree). You then need to wait for the female to get pregnant and move her from out of the tree. Keep her out of the tree for three days and she will become pregert. She needs to give birth and if you don't place her under a tree in one day, she will die.

     

    Speaking of Niche, I have a question to ask... What exact do Defender Bears do? I know they have been removed from the game, but I am curious to know what they did before they were removed and why they were removed in the first place.

    • Haha 2
  7. Every twenty-two in-game days, you choose a nicheling to dive ten tiles underwater. You then bring them back to the surface and give powers to each of the other tribe members. You can choose whatever power you want for your nichelings, but I recommend giving them a power that will suit their needs and role. You can determine the power or randomly or hand-pick it. The powers are not anything in-game, they are merely something for story purposes. You can manifest the powers however you want, though.

     

    Once a nicheling gets their powers, they can only have that one power. That's something I forgot to mention in the rules.

  8. Hello there! It seems that you have just started this playthrough and I have been notified of it! Because of sudden comment forward, I have decided to grace you with a Starter Prompt and a naming theme. Here is what I have to offer you.

     

    Nichelings of the Rainbow

    -You start with seven unique nichelings that are each wildly colorful. They all have a visible 'Toxic Body' trait in their dominant slot and each of them has some form of pattern (mask, dots, or stripes). They also all have the 'Peacock Tail' trait in their dominant slot.

    -These nichelings not only have very bright colors, but also a beautiful collection of eye colors! Give each of the seven nichelings the seven eye colors and place it in their dominant trait.

    -Name each of the nichelings after one of the colors that appears on their body.

    -(Optional) Color each of the nicheling's gems a unique color!

    • Love 1
  9. Here is an example of how the RNG works. Let’s say that there are four nichelings in your Magical Waters tribe. One of them is a Leader, one of them is a Graceling, and two of them are Divers. You need to randomize the stats for each one of them.

     

    Nicheling #X

    Biological Sex: This is the biological sex of the nicheling. If it hits an odd number, then it is a male. If it hits an even number, then it is a female. (Roll between 1 and 100)

    Antlers: This is the determinator on whether your nicheling has antlers or not. The number ‘10’ indicates the rarest possibility. Males without antlers and females with antlers. Remember, a male nicheling can still have another type of horn if they do not have antlers. (Roll between 1 and 10)

    Claws: This is the determining factor for if your nicheling has a claw. The number ‘2’ indicates the factor that the nicheling has a claw. If you hit the number ‘2’ in your randomization, roll again to see if your nicheling has a second claw. If it hits the number ‘4’, then it has two claws. (Roll between 1 and 2, then roll again between 1 and 4)

    Fur Patterns: This is the determinator on if your nicheling has a pattern. The number ‘10’ indicates that a nicheling has a pattern (mask, dots, or stripes). (Roll between 1 and 10)

    Gills - This is the factor on whether or not your nicheling has gills. The number ‘4’ indicates that the nicheling does not have gills. (Roll between 1 and 4)

    Tailfin: This is the factor on whether or not your nicheling has a tailfin. The number ‘4’ indicates that the nicheling has a tailfin. (Roll between 1 and 4)

    Webbed Hindlegs: This is the factor on whether or not your nicheling has a pair of webbed hindlegs. The number ‘4’ indicates that the nicheling does not have webbed hindlegs. (Roll between 1 and 4)

    Webbed Paw: This is the determining factor for if your nicheling has a webbed paw. The number ‘2’ indicates the factor that the nicheling has a webbed paw. If you hit the number ‘2’ in your randomization, roll again to see if your nicheling has a second webbed paw. If it hits the number ‘4’, then it has two webbed paw. If you have already rolled a claw on the nicheling, skip the second part. If you have rolled two claws, skip this section entirely.  (Roll between 1 and 2, then roll again between 1 and 4)

     

    *X’s Tribe*

    Ignore the fact that I left them all on ‘Beta’. The Crown and the Graceling should be Alpha rank.

    Please note that Claws and Webbed Paws can be in any spot of your choosing, as long s they are there.

    7-cAt6zZ03ht08pmM1Z5cckO4hOKk3tyHLMDt8GsMLDroBmxBJGRfYIxPA73M3FoXLNJ0BNBiYSxETO3h7YD2Mj5dTf6R7iow0ZljnCEMWzvdntQd3J26WrA9qK-shzfwXZ8TNoL

    Nicheling #1 - “Nicheling Crown”

    Biological Sex: The number rolled was ‘69’. This nicheling is biologically a male.

    Antlers: The number rolled was ‘1’. This nicheling has antlers.

    Claws: The number rolled was ‘2’. The second number rolled was ‘1’. This nicheling has a single claw.

    Fur Patterns: The number rolled was ‘10’. This nicheling has a pattern.

    Gills: The number rolled was ‘2’. This nicheling has gills.

    Tailfin: The number rolled was ‘2’. This nicheling does not have a tailfin. 

    Webbed Hindlegs: The number rolled was ‘1’. This nicheling has webbed hindlegs.

    Webbed Paw: The number rolled was ‘2’. This nicheling has a single webbed paw.

     

    DUJjYYF9aQcpYF5Ol_T5y6cDCptmdjlTts9UKosPRkPdrCDlIa6lvS4I0Ttlzl_CMCCIE3WbS_mBa3wX6tfTbjzGa_Y9Mv5umUWnnIJ-KO14fznRVSLMMpDXaMg8fLgXZzXesdNw

    Nicheling #2 - “Nicheling Graceling”

    Biological Sex: The number rolled was ‘24’. This nicheling is biologically a female.

    Antlers: The number rolled was ‘9’. This nicheling does not have antlers.

    Claws: The number rolled was ‘2’. The second number rolled was ‘1’. This nicheling has a single claw.

    Fur Patterns: The number rolled was ‘5’. This nicheling does not have a pattern.

    Gills: The number rolled was ‘2’. This nicheling has gills.

    Tailfin: The number rolled was ‘4’. This nicheling has a tailfin.

    Webbed Hindlegs: The number rolled was ‘3’. This nicheling has webbed hind legs.

    Webbed Paw: The number rolled was ‘1’. This nicheling does not have webbed paws.

     

    IEQt8bzk1b7dxzo1-JpeKIKVeJQaYHCaVL90pJzB9or22nMbRua1iGFxlhmWYnIMN9rJOrZ89Fx0o5vyYQERWFIcPmbTcwpcZGoy7fEmuf6m_zDEHAtrxWtByzuCqaVRHGTc5kxI

    Nicheling #3 - “First Diver”

    Biological Sex: The number rolled was ‘24’. This nicheling is biologically a female.

    Antlers: The number rolled was ‘6’. This nicheling does not have antlers.

    Claws: The number rolled was ‘2’. The second number rolled was ‘3’. This nicheling has a single claw.

    Fur Patterns: The number rolled was ‘4’. This nicheling does not have a pattern.

    Gills: The number rolled was ‘1’. This nicheling has gills.

    Tailfin: The number rolled was ‘4’. This nicheling has a tailfin.

    Webbed Hindlegs: The number rolled was ‘1’. This nicheling has webbed hindlegs.

    Webbed Paw: The number rolled was ‘1’. This nicheling does not have a webbed paw.

     

    L6Ts0v1p2AKij8pws8JA_ugLtL8qkE38xZufGWxKyV0DCaSyr67OcnKKZq36_e6X_YA7zvo4qGkOrADuWgNWJ56DOkNI_NixDo3zDLnnclh6CSSxtSgOhD35NVnBspbKoHe34pr1

    Nicheling #4 - “Second Diver”

    Biological Sex: The number rolled was ‘62’. This nicheling is biologically a female.

    Antlers: The number rolled was ‘4’. This nicheling does not have antlers.

    Claws: The number rolled was ‘1’. This nicheling does not have claws.

    Fur Patterns: The number rolled was ‘5’. This nicheling does not have a pattern.

    Gills: The number rolled was ‘3’. This nicheling has gills.

    Tailfin: The number rolled was ‘3’. This nicheling does not have a tailfin.

    Webbed Hindlegs: The number rolled was ‘1’. This nicheling has webbed hindlegs.

    Webbed Paw: The number rolled was ‘2’. The second number rolled was ‘2’. This nicheling has a single webbed paw.

  10. *The Magical Waters Challenge*

    Do you seek to travel the waters of Niche with your own tribe? Do you wish to activate the power that’s inside? Then the Magical Waters Challenge is for you! Navigate Niche through a new perspective and perform your duties of keeping the world together. Everyone is counting on you to choose whether the island ecosystem will prosper or not, and with the Magical Waters Challenge, you can make that choice.

     

    Backstory

    For as long as any nicheling can remember, there has been a tribe that served the purpose of keeping the world together. They surf across the tides of the ocean with their gilled bodies and had strange powers that allowed the island to function. What few know about these nichelings, however, is that they not only have a budding society but also the weight of the world on their shoulders. Their ancestors were tasked with allowing the islands to be in order, and they have dutifully done that job for decades. In the process, they have formed their own unique culture. The nichelings of the Magical Waters go by different names depending on their time period, but all of them are united under the same creed.

     

    Appearance Guidelines

    • The nichelings of the Magical Waters are highly variable in their fur coloration, but they prioritize beiges, yellows, and light browns in order to blend in with the shoreline. They also tend to have solid fur, with only a few individuals per tribe having small streaks of patterning. The eyes of the Magical Waters tribe are also not anything extraordinary to look at, coming in the same variance as the average nicheling. 

     

    • The nichelings of the Magical Waters prioritize genes that aid them in aquatic travel and fishing. They have a carnivorous diet and often bear high strength in comparison to their peers. Some of the common traits that they display include a pair of gills, claws, webbed paws, webbed hind legs, and a tail fin. Most males also bear a pair of antlers that vary in coloration. Nichelings can also grow different types of horns, but these are mostly only seen in males.

     

    • Nichelings of the Magical Waters have a pair of blue gems and a yellow gem in the center of their chest. This is to symbolize their connection to the water, as well as the ties they have to the world itself.

     

    Genetic/Sandbox Rules

    • Antlers - 1/10  of male nichelings do not have antlers. 1/10  of female nichelings have antlers.

    • Claws - ½ of nichelings have one claw. ¼ of nichelings have two.

    • Fur Patterns - 1/10 of nichelings have a pattern.

    • Gills - ¾ of nichelings have gills.

    • Horns - Male nichelings can have horns if they do not have antlers. Females cannot.

    • Tailfin - ¼ of nichelings have a tailfin.

    • Webbed Hindlegs - ¾ of nichelings have webbed hindlegs.

    • Webbed Paw - ½ of nichelings have one webbed paw. ¼ of nichelings have two.

     

    Behavior

    • The nichelings of the Magical Waters either live close by the shore or within the ocean itself. This is dependent on what kinds of genes they have, but these nichelings never stray too far from their ancestral waters. They build nests near the shore, travel along the shore, and prefer to swim to different parts of the island rather than walk.

     

    • The nichelings of the Magical Waters mostly eat meat. They prefer to hunt for fish and dig up worms, but will on occasion stray onto land in order to find rabbils or stagmoles. Even those who are not suited for hunting will engage in a carnivorous diet, and fruits and vegetables are only eaten in the most drastic of situations.

     

    • The Magical Waters ascribe significant value to blue eyes and antennae. It is said that if a nicheling has blue eyes, then they are connected to the waters of the world. These nichelings are assigned leadership roles and are given the duty of Grace. Nichelings with antennae, on the other hand, are believed to be able to control parts of the world itself and are given the role of Caster. If a nicheling has both of these traits, they are believed to be vitals (‘demigods’) in the flesh.

     

    • The nichelings of the Magical Waters prefer to remain in large groups. They will build up a tribe of ten or more members and discuss the matters of the island amongst themselves. Nichelings of similar ages tend to form close bonds and cultivate relationships that can last throughout their entire lives.

     

    • The duty of a nicheling in a Magical Waters tribe is to keep the world together and to allow the island to prosper. This means allowing grass to grow on the island, making minimal adjustments to their environment, and staying close to the shoreline. The duty of a nicheling in the Magical Waters tribe is not all fun and games, however. They have to keep unwanted outsiders out of their business and even sacrifice members of their tribe to feed the predators on their island. It is often a harsh task, but one that the nichelings of the Magical Waters have to perform.

     

    • Every twenty-two in-game days, a nicheling must perform Grace. They must dive to the bottom of the ocean (ten tiles underwater) and reach down to obtain the essence of Grace. They then must go back to the surface and give Grace to their tribe members. After they perform the ceremony of giving Grace, the tribe members are each given a special ability that suits their needs. This power can be whatever you believe the nicheling needs. The nicheling that dives down does not get any power, however. Their power is the fact that they have served the purpose of performing Grace. 

     

    Breeding/Mating Rules

    • Nichelings of the Magical Waters are polgynous. Males often have more than one partner and mate with each of them in order to produce children. There is no loyalty between partners, and nichelings will often switch mates through the passage of time. 

     

    • The mating process between Nichelings of the Magical Waters is violent. Both partners get injured after the process and often display permanent scars from mating. The amount of damage each nicheling takes after mating is dependent on how much strength they have. Remember to breed the nicheling before you add the damage onto them. That way, you can figure out whether the nicheling gets pregnant or not.

    -A nicheling with zero strength will deal minimal damage. They will not be able to break through the skin. Add no reduction to lifespan after mating.

    -A nicheling with one to two strength will deal minor damage to their partner. This will result in a lifespan reduction of one to two (roll one to two for amount of damage taken).

    -A nicheling with three to four strength will deal moderate damage to their partner. This will result in a lifespan reduction of two to four (roll two to four for amount of damage taken).

    -A nicheling with five or more strength will deal severe damage to their partner. This will result in a lifespan reduction of three to six (roll three to six for amount of damage taken).

     

    • A female carries her young for two in-game days. When she gives birth to her child, she will raise her offspring until it is a teenager. Before that, she will almost always be by their side and will even care for pups without mothers. This means that a female will not mate again until her child is close to their teenage years.

     

    • A female can pause her pregnancy for up to four in-game days. This an uncommon practice and is only used when the pregnancy is accidental or when she is impregnated during a time where food and resources needs to be conserved.

     

    • The genetics of the pup is entirely dependent on their parents with the exception of horn growth. 1/10  of male nicheling grow antlers during their childhood, while 1/10  of female nichelings grow antlers during their childhood or teenage years. Set Genes to enact this rule. Males can also grow other forms of horns during their childhood if it is their dominant genes, while females cannot. Antennae do not count as horns and can be kept on both sexes.

     

    Ranks

    • Crown (Alpha) - The Crown of the tribe is its leading member. This nicheling commands the others that inhabit the Magical Waters and it is their prime duty to manage the ecosystem. The Crown determines which shore the tribe is to inhabit as well as what food they are to eat and the amount of grass they can clear. They are the one that chooses the tribe’s Graceling.

     

    • Graceling (Alpha) - The Graceling is the nicheling that is assigned to perform the duty of Grace. They are chosen for their swimming and travel capacities, and are the ones that give Grace to the other nichelings. The Graceling of the tribe is chosen by the Crown, and their position allows for the giving of powers and an insight into the ocean.

     

    • Caster (Alpha) - When a nicheling of the Magical Waters is born with a pair of antennae, they are designated the role of Caster. These nichelings are isolated from the rest of the tribe and are given control of parts of the land. Their duty is to manipulate the island for the sake of the nichelings of the Magical Waters and to facilitate a bond with nature. Their powers are dependent on their environment. Casters who live in hotter areas may have abilities over sand and fire, while those in colder areas may be given power over ice instead. The power that they have is for you to determine.

     

    • Diver (Beta) - Within a tribe of the Magical Waters, there are always a few Divers. These  are the average nichelings of the tribe and the ones that consist of the majority of the population. Their duty is to allow for the island to prosper and to help manage the tribe under the orders of the Crown. They hunt for prey, build nests, and explore the island when the time is needed. They serve their duty until death.

     

    • Caretaker (Beta) - While most females serve the role of Diver, a select few serve as the Caretakers for the children of the island. These females are known to have a maternal spirit and their primary duty is to gather nesting material and to protect pups from bluebirds and other predators. Males can also be Caretakers, but since females are seen as more parental, they more often than not enter the role of Caretaker. Caretakers are not chosen by the Crown, but volunteer for the sake of their community.

     

    • Pup (Beta) - Pups are any nicheling that is below the age of teenagerhood. These nichelings have not yet been designated a role and stay by their mother’s side. Pups are often coddled by their parents, so they often do not learn the harshness of reality until they grow older. The majority of pups become divers, but those with antennae may become Casters and those with strong parental instincts become Caretakers. They are cherished by the nichelings of the Magical Waters, for they are the future of the tribe.

     

    • Sacrifice (Omega) - When a nicheling is born with undesirable features or sickness, they are often trained for the role of Sacrifice. Their duty is to feed the predators of the land and to serve as bait when the tribe is in a bind. Despite the disturbing implications that the role of Sacrifice has, however, nichelings in this role volunteer for the sake of their community and serve an important part in the ecosystem. They are a good source of meat for predators and help to balance the island.

     

    You can track the roles of your nichelings either by listing the role next to their name or using some form of documentation to keep track of them. The tribe always has one Crown and one Graceling, and pups become Divers by default.

     

    Gameplay Settings

    The Gameplay Settings of the Magical Waters are not particularly important. You can make the life spans longer or shorter depending on what kind of story you want to tell, but you need to make sure that these days are approximately the same depending on what kind of lifespan you want to go with.

    • Baby: 2

    • Child: 2

    • Teen: 3

    • Adult: 33

    • Pregnancy: 2

     

    Nesting Material and Food Count can be at any number you want as long as you do not make it too unreasonable. Keep all other settings on.

     

    Nicheling Creation

    When you go into the Sandbox, choose the number of nichelings that you want in your tribe. Then, randomly determine the nicheling’s sex and look at the Genetics/Sandbox rule. Roll to see if your nicheling has the requisite traits and then randomly determine the rest of their traits. Disable all horns except for Antlers for any female nicheling and make sure to put the genetic trait in the Dominant slot. You can turn off any gene that is dominant over the requisite gene to get the desired results. 

     

    You can make your nichelings any age, but I recommend at least four to six adults (the Crown, the Graceling, and the Divers/Caretakers) to make a functioning tribe. You can also add one Caster if you want, but other than that, randomly create your nichelings. If your nicheling has bad genes (Shortsighted/Blind Eyes, Deformed Paw, Infertility, etc.), you make them a Sacrifice, but it is not required.

     

    Terminology

    • Grace - A ritual in which the Graceling must dive to the bottom of the ocean and obtain the essence of Grace. They then most go back to the surface and give the other nichelings powers.

    • Graced - A nicheling that has been given powers.

    • Nubling - A male that does not have any antlers or horns.

    • Pup - A nicheling that is below the age of teenagerhood.

    • Rack - A female nicheling with antlers or horns.

    • Shoreliner - A nicheling that does not have aquatic features.

    • Tang - A patterned nicheling.

    • Vital - A nicheling that is believed to be a reincarnated spirit. According to the nichelings of the Magical Waters, vitals are believed to have both blue eyes and antennae, as well as a capacity to control the ocean with just their thoughts.

     

    Other

    • Wanderers keep the genes that are randomly given. This is because they are born within the Magical Waters tribe and therefore, do not have the unique traits. You can make their gems any color to start with, but if they join the nichelings of the Magical Waters, they go through a ritual to make their gems blue on the sides and yellow in the center.

     

    • Horn rules apply if the nicheling is at least ¼ Magical Waters member.

     

    • The general naming theme for nichelings of the Magical Waters is based around aquatic phenomena and natural objects. The language in which their name is in is up to you, but make sure to keep it consistent.

     

    • Your tribe can have any name that you want to have. The term ‘Magical Waters tribe’ refers to whatever tribe that you are playing with. There are multiple Magical Waters tribes, so if you encounter a wandering nicheling with the requisite traits, you may roleplay them as a nicheling from another Magical Waters tribe.

     

    • You can customize the personality and characteristics of the nicheling however you want. Some nichelings might be gay, some might be trans, and some might have disorders. This is all up to you.

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