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dragon tamer

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Posts posted by dragon tamer

  1. i though maybe to add a few more things:


    when travelling a long time and distance you can get too hot/cold or maybe a little idea of exhaustion 

    bigger maps or choosing the size of any map

    climbing (like able to climb up trees in some sort of gene)

    more plants or predators

    different materials to use for things (like dams, burrows/tunnels, possibly digging, small huts or shelters, ladders for trees and things and more stuff)

    more genes to use

    and other small things like that.

    sorry for using all this in one post

    im too lazy

  2. i was also thinking as an addition that there are also little tabs that pop up due to:

    surroundings (predators, terrain, the sick etc)

    genes (example: ant eater head and there is a termite mound near by, or, beaver tail gets mud to collect and needs wood too and finds a perfect river and that stuff)

    weather (some weather is really harmful and then you need shelter under a tree or in a river, snow may be too cold and you need to keep warm or even its too hot so you go to a watery area to cool off)

    population (too much: the alpha might banish some. too little: the alpha gets everyone to breed)

    instincts (maybe a new instinct gene)(an instinct gene to control behaviour. example: a gene that makes your instinct from shy to very aggressive.)(also if you don't follow that instinct you can be banished by the alpha)

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  3. This would be super hard to make.

    what if someone added this thing were there are two modes: one is the one that we have already, the other can be were you live and move around and collect to survive. As in not a game were you think then move, your a creature in your pack that has to move around or sleep and  get ordered by the alpha. (or play as the alpha) fight and survive.

    (if you don't understand me that's ok! i don't either.)

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  4. Also maybe each creature collects there own things and builds their own things instead of each item being shared. The creature's would need to stand next to each other to give items. (it won't take any movement points to give stuff)

    They can also craft armour, weapons, tools, seeds and more!

  5. If someone can add something where you can favourite creatures that you did not create or have the toxic body or the next generation of creatures so you can have them again in another game. I once had a purple creature that was really strong with the toxic body so I wanted to have her in a different world. but she got frost bite and died.



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