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Naemi

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  1. New features Added Onbu’s birthday festival. Festivals can be organised using the new Community Plaza. Fireworks launched from the Plaza and accompanying Fireworks Launcher decorations raise the morale of Onbu and your villagers. Added first iteration of Onbu Customization. You can choose the appearance and the name of your Onbu at the start of a new game. This feature will be extended in the future. Added setting to add a safe zone for the screen border to fix issues when playing on older TVs. Jungle Flu and Tapeworms can now be cured. New Buildings Community plaza Fireworks launcher Bugfixes Fixed bug where a missing resources flag was displayed on Decontaminators with enough resources Fixed many bugs where the city suddenly disappeared Fixed bug where a save could not be loaded and all resources were set to 999 Fixed bug where the last surviving villager was forever trapped in the scavenger hut Fixed bug where achievements related to feeding Onbu with the Trebuchet were not unlocked correctly Fixed bug where mission with cooldowns, like petting Onbu, could be started at two buildings at the same time Fixed bugs with wrong letters for the arabic localization Fixed bug where the village disappeared when placing a road outside of bounds Improvements Changed the Village Doctor’s ‘Placebo’ upgrade to not use any herbs at all, lowered mortality rate Controls setting now allow mouse keys for mapping Added ability to place housing on top of existing housing and deco on top of existing deco, for example to replace a tent with a hut Added progress bar to tutorial to see overall progress
  2. ‼️ Please Note: ‼️ 🚫 🚫 🚫 Please don’t release any videos/gifs of this version on Youtube, Twitch or other socials We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summer The Ocean Biome ---------------- - Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey! - Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added. - Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone. - Harvest kelp to produce better food and medicine for Onbu. - Many new scavenging locations to explore. - The sea holds many dangers - giant tapeworms, whirlpools and more! New Features ---------------- - New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu. - New events that move across the map dynamically, such as rain clouds. Improvements ---------------- - Building upgrades are now much easier to discern in the research tree and have clearer descriptions. - The Hostility system now first needs to be unlocked by reaching a certain waypoint (or will get unlocked automatically if you have any savefile that already has hostility modifiers active, or that is at day 100 or beyond). - Unlocking higher hostility limits is now a lot easier - you just need to survive for 500km to unlock the next limit. - Knowledge rework - existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points. - UI overhaul for decorations - it's now much easier to see which decorations will affect which homes by how much. - The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on). - Updated Glossary with all the new things! - Villagers don't complain about missing decorations on the lowest settlement level anymore. Balancing ---------------- - Removed Berry Onbu food recipe. - A certain type of late-game building will now give a considerable decoration boost in a large area! - Increased Air Well base production speed. - Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper. Bugfixes ---------------- - Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel - Fixed bug where alot of unintended click sounds where audible during gameplay - Fixed a bug where Input resource slots where not displayed on production buildings correctly - Fixed false category selection when moving to animal interactions from animal buildings - Various controller input fixes and improvements
  3. New Features ---------------- - Full Gamepad Support (+ Steam Deck support currently pending verfication) - New Autosave System - Worker Management Window to centrally manage employed workers - Disable Tool to more quickly disable and enable buildings - First set of Steam Achievements New Buildings ---------------- - Granary, a larger food storage building - Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands Improvements ---------------- - Onbu Spikes are no longer removed using the Harvest tool - Added Edge scroll - Small poison plants are not included by only grown filter anymore - Harvest tool single click let's you harvest small plants if you hit the floor plate - Made Harvest and Plantation setting for the Farm more intuitive - Harvest wood tutorial now tracks harvested wood, not just available wood - Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly - Added Tooltips regarding heartbeat production, dung production and tool usage (compost) - If you drag open a rectangle for a tool you are no longer stopped if the cursor is out of bounds. - Tiles with Onbu spikes and fully grown mothertrees are no longer viable for plot placement and thus won't be automatically marked for harvesting - Many buildings now have back doors, eliminating the need for villagers to walk all the way around them - Made collider for moving pollenstorms smaller, so it's easier to click in things behind them - Improved performance on large villages - Dung Collector workers help transport dung, don't just stand around idly - Changed food indicator arrows to amount indicator, and more details about how long the food will last - Removed focus idle worker and focus idle unemployed worker buttons - Added focus buildings with idle worker and focus buildings with flags buttons - All Popups and Windows can now be closed with ESC or right click - Made it clearer that the tutorial is only available in Novice mode - Made Novice mode playable without tutorial and with custom difficulty settings - Added warning flag when crops being planted don't grow - Improved selection for poison plants - Improved destruction from earthquakes, made it more focused on one spot - Added rebuild cost for destroyed buildings - Building durability has been refined and is now visible - Resources gained from deconstruction are now visible once a building has been marked for deconstruction Visual Improvements ---------------- - Fixed visible seam in shadows - Fixed z-fighting on all buildings - Added more tree, stone and hut variants - Update giant tree trunk asset - Added visual effect to poison plants to improve visibility Balancing ---------------- - Made it less likely for poison plants to grow on roads - Raised amount of plots that can be fertilized with 1 compost from 1 to 10 - Increased resource capacity of Onbu Kitchen from 20 to 40 - Reduced energy cost of 'High Digestion' status effect from 150 to 20 - Removed '0% growth speed' temperature condition from plants - Reduced length of short cold snap - Onbu Pet command now requires knowledge points Bugfixes ---------------- - Fixed Issue where no audio was played during the intro on Linux - Fixed broken log message when a worker died on a mission - Fixed fully grown filter ignored when loading a save file - Shortcut [2] for faster toggles back to 2 if it was on max speed - Fixed keybinding prompt also closing settings when pressing ESC. - Fixed bug where log shows Onbu rests instead of Onbu wakes up - Fixed bug where roads underneath plants could not be removed with tool - Fixed bug where farmers worked on the wrong field - Fixed stretched scavenging decision reward UI - Fixed research popup appearing when no research was selectable - Fixed bug where the percentage on progress bar was displayed wrong in arabic - Fixed waypoint tutorial not registering as completed when a decision has already been made in advance - Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research - Fixed activating dung collector after Onbu had pooped and still receiving dung - Fixed bug where preselected scavenging decisions lead to unwanted behavior - Fixed mismatch between building regions Known Issues ---------------- - The onscreen keyboard only works in Steam big picture mode or on the Steamdeck. Otherwhise you'll need a keyboard to enter text. - Some texts are not yet fully translated, please join our Discord if you want to help with that.
  4. Hey Satrycus, to figure out what might go wrong could you please help me to get a logfile. If it always happens when you start the game could you follow these steps: start the game click the 'Confirm' button kill the game (alt + F4) get the logs like described here upload the file "Player.log" to this Thread Thank you very much
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