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Posts posted by Naemi
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‼️ Please Note: ‼️
🚫 🚫 🚫 Please don’t release any videos/gifs of this version on Youtube, Twitch or other socials
We’re trying to keep a low profile for now, so we can make a big splash for the release of the update this summerThe Ocean Biome
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- Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more. The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!
- Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.
- Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.
- Harvest kelp to produce better food and medicine for Onbu.
- Many new scavenging locations to explore.
- The sea holds many dangers - giant tapeworms, whirlpools and more!
New Features
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- New events in other biomes, such as mosquitos that can infect Onbu with the Jungle Flu.
- New events that move across the map dynamically, such as rain clouds.
Improvements
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- Building upgrades are now much easier to discern in the research tree and have clearer descriptions.
- The Hostility system now first needs to be unlocked by reaching a certain waypoint (or will get unlocked automatically if you have any savefile that already has hostility modifiers active, or that is at day 100 or beyond).
- Unlocking higher hostility limits is now a lot easier - you just need to survive for 500km to unlock the next limit.
- Knowledge rework - existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points.
- UI overhaul for decorations - it's now much easier to see which decorations will affect which homes by how much.
- The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on).
- Updated Glossary with all the new things!
- Villagers don't complain about missing decorations on the lowest settlement level anymore.
Balancing
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- Removed Berry Onbu food recipe.
- A certain type of late-game building will now give a considerable decoration boost in a large area!
- Increased Air Well base production speed.
- Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.
Bugfixes
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- Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel
- Fixed bug where alot of unintended click sounds where audible during gameplay
- Fixed a bug where Input resource slots where not displayed on production buildings correctly
- Fixed false category selection when moving to animal interactions from animal buildings
- Various controller input fixes and improvements- 2
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New Features
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- Full Gamepad Support (+ Steam Deck support currently pending verfication)
- New Autosave System
- Worker Management Window to centrally manage employed workers
- Disable Tool to more quickly disable and enable buildings
- First set of Steam AchievementsNew Buildings
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- Granary, a larger food storage building
- Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commandsImprovements
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- Onbu Spikes are no longer removed using the Harvest tool
- Added Edge scroll
- Small poison plants are not included by only grown filter anymore
- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Made Harvest and Plantation setting for the Farm more intuitive
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- If you drag open a rectangle for a tool you are no longer stopped if the cursor is out of bounds.
- Tiles with Onbu spikes and fully grown mothertrees are no longer viable for plot placement and thus won't be automatically marked for harvesting
- Many buildings now have back doors, eliminating the need for villagers to walk all the way around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker and focus idle unemployed worker buttons
- Added focus buildings with idle worker and focus buildings with flags buttons
- All Popups and Windows can now be closed with ESC or right click
- Made it clearer that the tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with custom difficulty settings
- Added warning flag when crops being planted don't grow
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused on one spot
- Added rebuild cost for destroyed buildings
- Building durability has been refined and is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstructionVisual Improvements
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- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- Added more tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibilityBalancing
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- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants
- Reduced length of short cold snap
- Onbu Pet command now requires knowledge points
Bugfixes
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- Fixed Issue where no audio was played during the intro on Linux
- Fixed broken log message when a worker died on a mission
- Fixed fully grown filter ignored when loading a save file
- Shortcut [2] for faster toggles back to 2 if it was on max speed
- Fixed keybinding prompt also closing settings when pressing ESC.
- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regionsKnown Issues
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- The onscreen keyboard only works in Steam big picture mode or on the Steamdeck. Otherwhise you'll need a keyboard to enter text.
- Some texts are not yet fully translated, please join our Discord if you want to help with that.- 2
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Hey Satrycus,
to figure out what might go wrong could you please help me to get a logfile.
If it always happens when you start the game could you follow these steps:
- start the game
- click the 'Confirm' button
- kill the game (alt + F4)
- get the logs like described here
- upload the file "Player.log" to this Thread
Thank you very much
First Birthday Update Patchnotes 0.4.1
in Announcements
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New features
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Improvements