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ScoobyDeezy

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  1. Enjoying the game so far! The mechanic of Onbu walking to create different environmental challenges is incredibly creative, and it's just fun, to boot. I do have one suggestion based on an experience I had, if you'll indulge me. In my case, I'd just left a long stretch of desert that caused a number of my villagers to starve to death, and prioritize as I might, I just couldn't get the trebuchet built in time. Onbu was beginning to starve just as the end of the desert was finally in reach, and to my great hope, there was a mushroom patch just ahead! It looked like he (is Onbu a he?) would reach the mushrooms *just* before starving! I was saved! 😄 Then the bro decides right then is a perfect time to take a nap, and he starved to death there while sleeping, mushrooms in plain sight. 🙃😵 It was incredibly disheartening -- first, to realize he was taking a nap when salvation was within reach -- but second, to watch his health continue to drain away just as quickly while sleeping as it did when he was awake. My humble suggestion is to give him slightly smarter behaviors -- need prioritization so that he'll go for the food instead of the fatal nap, or different speeds of health draining depending on whether he's asleep or awake, etc. Some sort of "final stretch" mechanic that changes his behavior when his health is critically low would give those of us with poorer management skills at least a false sense of hope when we're down to the wire. 😜 Again, enjoying the game a ton and looking forward to see it progress!
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