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OmegaDeltaZero

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Posts posted by OmegaDeltaZero

  1. My idea is basically smooth animation of some kind of hinges on the doors, and the hinges are on pistons and pistons are on rails... Sounds weird but its just visualisation how may it actually work. also please do not cry over my MS Paint skills, it was supposed to be made quickly, not pretty

    anothershittypic.jpeg

    rotation of hinges and moving them along the rails are supposed to happen pararelly

    • Like 2
  2. Maybe add possibility of adding some facny HUD somewhere in the corner, you may select certain values to show like:
    - percentage of fuel/energy in selected group of their storages
    - speed value measured by certain speed sensor, or average speed of few speed sensors
    - if certain button/tag is on, with description like: If button T is on/off green/red light near writing saying "Shields"
    - percentage of HP of certain group of elements
    - distance and/or direction to nearbiest objective/nearbiest enemy/nimbatus
    - atmosphere properties
    - altitude
    - amount of candies in the jar (I never get it right)

    • Like 5
  3. Missions you will have only certain amount of time to finish, but make them unique from other missions
    For example: RACE, you land in asteroid belt/low/high gravity planet (not ordinary environment) And have for example a minute, a minute and a half to get to certain point, checkpoints. Destroy as much terrain as possible in certain time, destroy certain amount of terrain in shortest possible time, destroy time in minimal terrain. Anyway, creators, be creative about time in Nimbatus

    • Like 1
  4. On 4/28/2018 at 11:08 AM, Philo said:

    multi-planet quests!

    MULTI-PLANET QUESTS!

    On 5/2/2018 at 10:29 AM, STM said:

    Instead of a 4th slot those mission-items could boost the effect of those 3 already in place if that is easier to implement.

    Few upgrades may be problematic to boost, imagine boosting -100% recoil or doubling -80% energy...
    Negative recoil and weapon that gives you energy when you use it? not here please, too OP

  5. What about physics of the weapon? What if it would be separate weapon that pour acid particles, each with enough energy to destroy
    [random number in range x-y] terrain particles and dissapear when spend its destruction energy. And after all it acts like a liquid? Liquified flamethrower???

  6. Just got an idea of implementing special Switch-like logic gate which will upon pressing change output for next
    For example: Entering the game => Output 1; Press Input => Output 2; Press Input => Output 3; Press Input => Output 1; Press Input => Output 2...
    For, idk... 3-6 Outputs? (Sorry for my terrible Paint skills, my other graphic editor broke)

    Multiple toggle.png

    • Like 2
  7. Logic gates are pretty confusing for many, so what about creating a "simplier" way co manage logic?
    What about just giving an user ready truth tables with up to (idk, 6?) Inputs, already filled with 000000, 000001, 000010, 000011... and letting (the ones who would like something like this) just fill the rest of the table with as many outputs as they want???

    Znalezione obrazy dla zapytania 5 input truth table

    • Like 1
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