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villagers


galaxysshadow

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Give better instructions... but that's kinda hard if you don't get what those lazy bums do

... lol ok the AI scripting has them doing things in a particular way, everything from Priority 3 is done before Priority 2... and also "what I'm doing now" is more important than "any priority"

So it's not that they don't listen to you... they DID, they DO but the problem is they are following your exact orders which you may not have realised you had given.

e.g. you tagged a bunch of trees for logging at Priority 0. You then tag some Stones at P1 and they walk on over (AFTER finishing any logging / carrying they were already doing) and do the Stones but before they finish, you tag something else at P0 and they... don't follow your orders. Instead they go back to those trees you earlier tagged

A probably more relevant example is you have them working as Farmers or in the Lumberyard... you tag some infested plants at P3 (highest)... and noone cares. i.e. "what I'm doing is more important than anything else" - you have to straight up disable the Farm / Lumberyard (removing their current 'job')... then they go remove the plants and save themeselves and Onbu, i.e. Carriers / Builders won't harvest infested crops... or any crops

When you have the time and Onbu isn't trying to go sleep in some poison cloud or in the path of a tornado, click on a villager and just see what they do... you might be surprised at how much time is spent getting food (not just the eating but walking to the food that they PREFER) and how different roles matter, i.e. Harvester is more likely to carry the food they harvested to the Pantry, the Carrier might choose whatever is closest and not what's the most demanded (because there was no priority for 'demand' - make sure you set the right priority level for the jobs you want done first)

 

TLDR:

1. See to their needs, i.e. Hunger & Sickness (food and doctor with herbs) - pay attention to the status flags on them

2. Have available labour - "idle" villagers can be a good thing since they will do anything

3. Choose the right priority level, i.e. if you want Onbu Kitchen, Trebuchet then Hornblower up... in that order. That's P3, P2 & P1 in priority - and make sure nothing else has similar priority

4. Make sure they aren't "busy" doing something else, i.e. "idle = unemployed + unemployed but not working" - the game also autogenerates tasks, so Carriers will carry stuff from Storage to Production and Farmers will go get Water - maybe you want to put those things closer together

5. Don't tag something unless you need it done - i.e. don't tag all trees at P0, you've generated a huge list of P0 tasks that take precedence over all other P0 tasks

 

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