Giving hearing mode and smell mode different visual filters would make it impossible to mistake one for the other. This is most important for newer players, who are most likely to mistake the modes, but would improve the experience of advanced players too (my fingers have slid a key over on accident more than once). In addition, different filters could add a degree of flavoring to the different senses.
A very simple way to achieve this would be to give smell a sepia tone filter while retaining the grayscale filter of hearing. Some other ideas:
- Add a blur effect to the colored glows of smell mode; it's not a good sense for precise location at a distance.
- Leave tribe nichelings in color in both or either modes. They are recognized and known to every sense.
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Asterai
Giving hearing mode and smell mode different visual filters would make it impossible to mistake one for the other. This is most important for newer players, who are most likely to mistake the modes, but would improve the experience of advanced players too (my fingers have slid a key over on accident more than once). In addition, different filters could add a degree of flavoring to the different senses.
A very simple way to achieve this would be to give smell a sepia tone filter while retaining the grayscale filter of hearing. Some other ideas:
- Add a blur effect to the colored glows of smell mode; it's not a good sense for precise location at a distance.
- Leave tribe nichelings in color in both or either modes. They are recognized and known to every sense.
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