Hawkingn Posted November 25, 2017 Share Posted November 25, 2017 Currently, once you've got a stable group that is adapted to the environment, the game can become somewhat repetitive. To remedy that, it would be cool if there was also a system of intelligence, whereby a certain average group intelligence unlocks a part of a tech tree. To actually use the tools and structures in the tech tree, you would need to set certain creatures aside to research a certain aspect of the tech tree, with their individual intellect dictating how long it would take to do so. It would also be cool if the things in the tech tree after a certain amount of time are forgotten, unless an effort is made to preserve that part of the tech tree, such as building a library structure, or having certain individuals teach others about that part of the tech tree. Ideally, the tech tree would have structures, with several tiers each adapted to an environment. There would also be clothing, with different tiers adapted to different environments. There would also be weapons for hunting. The last thing would be a cooking system, which increases the overall food. Link to comment Share on other sites More sharing options...
Redknight910 Posted November 25, 2017 Share Posted November 25, 2017 This would be interesting, but the idea of niche is that you're just a little tribe/pack of critters trying to find a place for themselves, not a race of critters on a path to sapience. 1 Link to comment Share on other sites More sharing options...
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