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Lilytuft

NicheMobileTester
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Posts posted by Lilytuft

  1. So my creatures were traveling on snowy islands. My tribe lived on Frostlands or Long Winter. I sent five of them on a snow port, but that  lead to a Crossing island!

     

    Also this is propably just bad luck, but I've cracked open five ice blocks and three of them had armor body and two had hammer tail

    • Like 1
  2. 16 hours ago, TamTroll said:

    I could dig it. since males already have manes in the game, i'm assuming they would be the only ones to display a majority of the mains? other then the ear-bits for females?

    Yes. That's why only the tuft-mane has female version in it

  3. It would be cool if there were different types of manes. Think of a nicheling with the mane of a lion! Here are my ideas:

    5af9abdd488c9_Manetypes.png.acc883c65323a5115ffc4586b206ab44.png

    Small mane: Just few tufts of hair on the head

    +1 attractiveness

    Medium mane: The current mane

    +1 cold resistance

    Big mane: The mane of a lion

    +2 cold resistance

    -1 heat resistance

    +2 attractiveness

    Tuft mane: Like medium mane exept this comes with ear tufts and if you have medium tail, it gets a tail-tip-tuft and double effect. Females display eartufts (and tail tip) they also get effects.

    +1 hearing

    Double effect for medium tail

    + attractiveness

     

    Dominance order:

    Medium mane > Small mane > Big mane > Tuft mane

     

    Edit: 23rd of February 2020

    Updated artwork!

    For comparison, no mane (so basically females with any mane type other than tuft-)

    1832814822_manes1.png.91c01d4cbaac47ce97093efb9eef3168.png

    Small/short mane:

    1314191065_manes2.png.b7e1fc366c6a1faefef3aedf0e9f8106.png

    Medium mane:

    1738590532_manes3.png.8981c74787351029bedbdd08a81d2ffb.png

    Big/lion mane:

    1689084920_manes4.png.48b42a635c7bf9d846e4a8434dc46ab7.png

    Tuft mane:

    (male:)                                                                                                                               (female:)

    642480181_manes5.png.e138a5eab65467255367c9f42f0ba48f.png1281212268_manes6.png.0b9164c5c884c46cac6bc73c80f98a14.pngmanes.thumb.png.debede44fc10d59863786ddbea955480.png

    • Like 25
    • Paw up 2
    • Love 13
  4. I present to you- The Nostalgia challenge!

    1. Spend atleast 10 hours in the nevest version of Niche. During this time you are not allowed to play or watch videos of any of the older versions of the game.

    2. Change your game version to the oldest possible

    3. Try to survive and realize how much better the game is now (exept I miss the old grapics and patterns)

    • Like 2
  5. Sounds nice!  Few suggestions:

    The day before a tree falls, it should have a crack in it's trunk so you could avoid it. Also it should make a cracking noise.

    You should be able to gather nestingmaterial and nuts from fallen trees but once they're empty, they're empty and will disappear.

    It would take 10 days for a fallen tree to despawn. They despawn faster if you collect from them. Also if you collec all they have to offer, they despawn during the next night.

    Armored body would protect the nicheling so it would only take damage from the hit. It would still be stuck under the tree and it would take damage every day until the tree despawns. Also it could protect baby nichelings by standing in between the tree and the baby. Stones would do the same thing.

    5af317c5c66e4_Fallingtrees.png.7d4d51831e6428243c859482819828a2.png

    • Like 8
  6. There could be a gene like "Immunity to rabies" wich could decrease the change of being infected or make the creature fully immune to it. Also it would be good if rabies was only seen in hard and killer islands. I like the idea of it being cured by healing plants but I think that purr snout should also be able to do that.

    • Like 1
  7. It would be nice if we could desing our own starter animals. There would also be an option to have a random pair. We could choose their genetics exept for eyesight, fertility, blood clotting and immunity. Also we couldn't use bearyena genes, ice genes or genes only accessable by breeding or inviting animals to your tribe etc... There could also be an option to use these genetics but then you couldn't actually use these creatures for gameplay.

    • Like 1
  8. 9 hours ago, Jojo said:

    Did you start the safe file in version1.1.0? Because it is supposed to be fixed in version 1.1.1 so if you carried the file it is possible that the blood clotting stays bugged in that file but might be fine in others

    I made the file in 1.1.0 but it has now all the other new features from 1.1.1. Even my purr snouted creatures have derp snout as a dominant instead of inactive now. Maybe it will be normal with next generation...

  9. Some of my creatures have two X chromosoms. Some of my creatures have one X and one Y. And some have two Y. This hapens with both males and females! So some of my creatures don't have blood clotting genes at all, some males have too many and some females only have one!

     

  10. I have a really weird blood clotting bug. Some of my nichelings have two Y chromosoms, or none or then they have one Y and one X. This happens with both females and males! So some have no blood clotting genes, some have one and some have two. Aren't males always supposed to have one blood clotting gene and females two?

  11. Hi! I've played Niche since jungle update. I'm working on a scratch projekt about breeding nichelings. It's gonna take a lot of time but I hope it will be worht it.

    I live in Finland and I'm 13. I have a turtle, two guineapigs and four rats

    • Like 4
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