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Posts posted by pieguy56
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On 6/30/2018 at 5:32 PM, jbox1 said:
much prefer nimbatus with its unlimited parts system. It really makes all the challenges revolve around your current situation, not your budget.
I agree with this, it is one of the things that makes nimbatus what it is
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Using health based sheilds would open up new opportunities to upgrade sheilds to be more or less resistant to chip damage. Like having a sheild with 1000 hp but recharges slowly and only after being out of combat for several seconds, and a sheild with 100 hp that recharges quickly and after being out of combat for 1-2 seconds.
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Maybe it could affect the rest of the components on the drone too?
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This would add some cool new mechanics to the game.
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I like the idea of a one sided magnet. Correct me if I am wrong, but you want a magnet with a semicircle radious?
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If you include energy/fuel usage in an Hud game play might go a bit faster, as of now to figure all of that stuff out for my big drones I just do some quick math on a sticky note
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You should check out a YouTube channel called ants canada
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Your drawing... it is very much my style and I support that...
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Great Idea! I think that this would be very useful for terraforming to.
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I hate to tell you, but if it gets worse, you might have to delete and reinstall the game.
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I think, sense there are usually lots of parts grouped in one area that you might not want, shift clicking to highlight certain parts would be good.
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Maybe you could create a kind of sub-decoupler so that you could build All the way around your mini drone brain rather than have it exposed on the back of the drone. You would also have to make a cap on how many mini drone builders can be used to stop people from creating droneception by putting drone factory's that build more drone factory's.
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A lot of the good Ideas I'm seeing are implemented in the designer of a game called simpleplanes, Check it out: https://store.steampowered.com/app/397340/SimplePlanes/
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I think It would be a cool Idea to have a tech tree for the resource collector. Some of the upgrades could include stuff like the terrain tool upgrades from Astroneer, like: Narrow Mod(https://astroneer.gamepedia.com/Narrow_Mod), Wide mod(https://astroneer.gamepedia.com/Wide_Mod), Inhibitor mod(https://astroneer.gamepedia.com/Inhibitor_Mod), Boost Mod(https://astroneer.gamepedia.com/Boost_Mod), Alignment Mod(https://astroneer.gamepedia.com/Alignment_Mod), and Terrain Analyzer(https://astroneer.gamepedia.com/Terrain_Analyzer).
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One of the things I find annoying is that when I build a drone that's symmetrical I build one half and then have to tediously create the second half. I think a solution to this would be to have an option in the editor to mirror drones by creating and dragging/changing angle of a line of reflection. This would also be useful for drones that are not symmetrical, but are similar on both sides so that all you have to do is swap out a few parts.
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However... Its 2:00 on may 31 there...
Shield tech tree
in Feature Requests
Posted
I have been waiting for someone with good ideas for a sheild tech tree