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Basil

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Posts posted by Basil

  1. Welcome to the forums, a similar suggestion has already been mentioned here. Nice to see another view on this though!

     

    By the way, it's spelled "bearyena" just for future reference ^^

    • Like 2
  2. So I've kinda been thinking about this for a while now but what if there was like... tiny movements with your creatures when you do an action? Like not full on walking animations or digging animations or attacking animations since the models for the creatures aren't really meant to move much... but like... tiny movements? Lemme just explain

    So basically, say you move your mouse around really fast, the ears could wiggle a little bit. If you had big ears they would wiggle a lot, medium ears wiggle a little, and round ears wiggle barely at all.

    Or some snouts could do the same, like the digging trunk. If you move your mouse across the screen fast enough the trunk would wiggle. Maybe with big nose too.

    Maybe when you move a creature around the tail would kinda wiggle too. Also when the creatures are sitting still the tail could like, swish around or wag or something. The fur could also move around when you move a creature.

     

    I know there's suggestions similar to this one but I wanted to talk about smaller movements and not full on animations that Nichelings could have

    That's all for now :))

    • Like 8
  3. weird hyperventilating noises 

     

    DUDE GOGGLES THIS LOOKS SO GOOD OMG THANK YOU FOR THIS AHHH I SEE MY CH I LD

     

    Edit:  I set this as my wallpaper

     

    Edit 2: Honestly makes me so happy to see my child Dragon Tear in so many different formats and pictures because I lost the original when my hard drive broke inhALes

    • Like 3
  4. 5 minutes ago, Goggles-kun said:

    I've been playing this game since ver. 0.1.5. (Late 2016-ish?) and I cannot stress how much I loved the old graphics.

    image.thumb.png.b133e7d09cc397c981da658d58e650c9.png

    hhhhhhhhhhhhG=fgggHGHGHGGGRW TEUHIRDOGSJPDOIPGsbO

    OH MY GOD THAT BLUE EYED CHILD OVER THERE IS SO PRECIOUS GIVE IT

    • Like 2
  5. 19 minutes ago, Skysplash8 said:

    After reading this thing, I tried to do this about three times. I made Meringue and another goddess Annini, but then I decided to just do Meringue instead. So, I recreated Meringue. Then, I decided to just do Emmai. So I recreated Emmai. Then I used up her three turns, ended the day, only for her to suddenly die for no reason. I'll probably try to do it again soon, but for now, Save 2 is empty. :( 

    After you use console commands a lot to create a creature, don't move them at all after you've finished creating them, exit that save file, then load back in so that doesn't happen. Then you can freely move the creatures around that you edited without the worry of the endless night or them just randomly dying 
    If you ever decide to edit another creature in the save file again and you have more than one creature, edit that creature that you want changed, do not move around any other creatures if you've edited a creature, and just exit the file and load in again. No bugs after you do this! :)

    • Like 1
    • Thanks 2
  6. 25 minutes ago, Larawolf said:

    Yes you totally should! For keeping the one immortal creature alive I suggest waiting until the creature is five or six days into adulthood and then doing increaseage -5, that way you don't have to do it every day and you're also making sure you don't wait too long. For the Gods/Goddesses I use a mix of real ones and made up ones that fit the plot. 

    Generally when I have a creature that I want to stay alive I wait till they have about 3 days left then do increaseage -10 or somethin close to that, thanks for letting me do this by the way :))

    • Like 1
  7. 3 hours ago, Larawolf said:

    So glad you like it!! Thank you for reading, ill absolutely continue soon, I've just been having a lot of issues with my computer so it's hard to play niche lately. 

    Man I understand the bad computer issues... hope you get that all fixed up!!

    If it's alright, this seems interesting to try, could I have a go at this challenge?

    • Like 1
  8. 15 hours ago, spillerk said:

    For the next thing I would love to see in the game is if a female nicheling is pregnant and dies at the end of that turn her baby is born even if it's not on a nest.  It even could be in a super early stage called something like before baby where it takes 5 turns before it gets its first gem,  and birds and other things are more likely to spawn to steal the baby.

    I love this! This needs to be added. Sometimes I don't have enough turns to get my favorite female on a nest in time... this would be nice to see in the game.

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