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hayden.mcclure

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Everything posted by hayden.mcclure

  1. After putting in 24 hours into this game, and enjoying the heck out of it. I decided to go write a steam review and check out your forums. This game is awesome. And seeing the dev's thoughts gets me pumped for the future. Keep being all-stars. Number 2.) resonates with me. I quite enjoyed coming up with several drone designs for the "campaign" missions. Eventually I realized you can essentially solve any potentially challenging mission by creating someone one-dimensional drone design and trivialising difficulty. I was hoping for exactly the type of things you've described! I would love to be raiding drone-shipwreck graveyard. Investigate an SOS-signal in an asteroid field only to have to fight my way out of an ambush. I would especially like it if there was the potential to design the boss fights ourselves. I was imagining fighting our way to the core of a larger planet, only to find that within the hollow centre, is a drone that another player has designed to protect the core autonomously. After defeating it, players could simply rank drone designs by difficulty to beat, design quality/fun, etc. I was also hoping for mission types that analyze your performance by different metrics. Imagine trying to accomplish a mission with different goals in mind while doing it: taking the least amount of damage possible, or completing it in the fastest time possible, or with the fewest parts possible, or without firing a shot. The "intercepted signals" are the perfect starting point, and I hope you guys take procedural-generation of mission parameters and diversity to infinity! I think enemy design is also going to be huge for this game's success. First encountering a hammerhead, I was very confused as to how to actually kill them. I thought they were completely indestructible, but eventually I saw a tool-tip that mentioned I could try freezing them. Several iterative drone designs later, and I have many solutions to killing the hammerheads. I imagine a huge sandbox of enemy types that will challenge drone design, hopefully to the point where no one design will be sufficient. I'd love to see fast enemies that run away, generating smaller enemies that chase you down, forcing you to really chase them down quickly. I'd like to see enemies that leave a planets core, attack you, when defeated, shut down, and teleport back to the planets core for repair. That way you must continually fight closer to the planets core, facing enemies at increasingly fast intervals, until you kill them during their repairs. I'd love to see the classic "splitting blob" enemy that splits hydra-style from full sized, to minimum size, and if you don't kill the smallest ones, they regenerate into full sized enemies. What about a dynamic duo enemy? you could have medic/fighter combo, where killing the fighter is incredibly difficult without killing the medic, who hides behind the fighter, and drags him off to safety if he is damaged. The possibilities are endless! Thanks for creating this amazing game.
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