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STM

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Posts posted by STM

  1. 1 hour ago, jbox1 said:

    that’s a lot of stuff

    I know a few ways to use a 555. But today i would just use a small uC. But you are right, i'm pretty sure there are much more options to use this little timer than the things i used it for :)

    But to get back to a more plausible reality we just can hope for the devs to implement a few basic timer-blocks.

    Edit: Typo...

     

    • Like 2
  2. Playing on multiple computers works fine as Steam keeps the gamefiles in sync.

    But the time that is shown ingame when selecting one of the three slots starts from zero on every individual machine.

    Please fix this so players don't get confused if they i.e. play on a PC and a laptop

    • Like 1
  3. They work quite similar to buttons.

    I.e. assign a normal button to the trigger a logic trigger, put a tag into the tag-output and the same tag to the tag-input of a shield and you can turn on/off the shields with the press of a single button.

    I hope its clear how to use them now. If not, just ask :)

    • Like 1
  4. Maybe this could be a function of the core rather than placing parts on the planet. Think of the snake or meteors that could destroy the locator parts.

    Add this feature to the core (or a special part) that adds a blip in the radar screen wherever the core / part is when a button or tag is activated.

    Different colours with different buttons / tags should help to differentiate between the three resources, quest location and enemies.

    This could also bring up the possibility of having a permanent marker for later visits to the planet.

    Edit:

    Another way to solve this would be to enhance the mini map to a level where it will show the visited parts like a real picture of the planet. Like clearing the fog of war in many other games.

     

    • Like 4
  5. Let's add an option to make some sort of templates from a bunch of parts.

    Those templates can be organised in a list like weapons and are always accessable in the editor (button to toggle on/off) independent of the drone that is edited right now.

    Probably the list should have some decent sorting functions to find the right thing. Like search for thrusters, weapons and stuff.

    • Like 2
  6. 19 hours ago, GrigorisN said:

    The higher the difficulty goes the less free stuff you will have.

    Does that really increase the difficulty? I think it just increases the time it takes to get to the same point (parts and tech).

    Grinding resources as a timesink don't make the game harder, just more 'annoying'.

    It could be an additional option to resort to, but grinding can't be the only thing to change with difficulty.

    @Markus Ich wünsche dir viel Glück die eierlegende Wollmilchsau zu erfinden! 

    (I wish you good luck inventing the thing i don't know how to translate😅... egglaying woolmilkpig?)

    • Like 2
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