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Posts posted by Micha
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We post on twitter often: https://twitter.com/NimbatusGame
And we also have a facebook page: https://www.facebook.com/nimbatusgame
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The gifs should be placed in a folder called "Nimbatus_Screenshots" right next to the App.
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Good ideas
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We don't have plans for online multiplayer, aside from drone sharing and competitions using fully autonomous drones.
Local co-op may be a good idea
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We have alot of plans to improve the gameplay.
The planets itself should each offer an unique challenge and require the players to rebuild their drones.
At the moment you can just build one big drone, slap some weapons on it and defeat every mission.
This will change in the future We want to add missions and planets where you need to build a clever drone to be able to defeat it.
We may add some sort of story progression, but in the end the most rewarding part of the game should be the drone building.
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Yep the fuel and energy supply your thrusters and weapons even if they are detached.
Might be fixed in the future
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Try to change back to another resolution and then back to the one you wan't.
The resolution setting is sometimes a bit buggy
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Crash Report
in Bugs
Thanks for the report.
We have to save the game more often, currently it just saves upon exit.
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Yeah the battle arena seems bugged^^
Maybe it would be better to just spawn fewer but stronger enemies
It just keeps spawning even if there is no room left ^^
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Good to know, will fix this
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Yes please use the feedback section
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That
Give the gravity sensor a special-case use so that while in a sumo ring, the center of the ring is considered the center of gravity. That'll let you use gravity sensors as they currently exist to help control sumobots.We need some more sensors so you can detect in which direction you are pushed and fight back Maye also an outer wall of the sumo ring to make distance sensors useable for that.
That is already the case
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We need some more sensors so you can detect in which direction you are pushed and fight back Maye also an outer wall of the sumo ring to make distance sensors useable for that.
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Thanks ^^ Will fix this next time.
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Great Ideas We sure want to make the planets more dynamic and allow more interesting gameplay.
Regeneration or creation of landscape should already be possible with the current technology, same goes for different minerals with different strengths and properties.
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Maybe you just have to mark it as an executable in order for it to launch.
I'll test it on an Ubuntu tomorrow
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The Alpha will be done on steam so you will get 1 key, but a few months before the release. During the alpha you can test some experimental things and vote for new features before we launch early access
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We are thinking about a solution for the key assignment restrictions when using sensors and logic parts.
But if you build multiple towers with the same logic, just use logic splitters so they don't interfere with each other when using the same keys. This also allows you to copy / paste the towers and their logic without reassigning keys
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You can rotate the parts with , and .
Also there is a little ? Button at the top left that opens the Help menu
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Cool
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Thanks
Yes that will be fixed in the next demo update
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I had an earlier build where you could freely connect all parts with each other.
It made the drones more stable, however it introduced a pretty decent hidden cost.
Each connection adds a new joint for the physics engine to calculate. So this increases the amount of joints exponentially and therefore has a huge performance impact for a small stability gain.
I remember the computational cost of the Red Rising games, with their fully destructible structures that computed structural support and stress. I kind of assumed this was an issue here too, but I didn't know.
Closing a circle . . . well, it would help. You could enclose the outer hull. But that outer hull would still be a floppy sack.
What about just fusing structural blocks that are adjacent into a single block? That way you could make a spine of structural blocks, and could connect to points other than the center - but the structural blocks themselves would act as a single rigid body. (Until they start getting destroyed, that is.) You could forge a skeleton that would be able to anchor the whole ship.
Yes a fixed spine could help. I think the best way to proceed is to just experiment and try it out during Alpha
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Valid ideas We will improve it for the Alpha version.
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It's really hard to say what the problem is.
Another thing you could try is installing .Net 3.5, we use it in the Game. Normally windows 8 should already have .net 4.5 installed. But it may be worth a try ( https://docs.microsoft.com/en-us/dotnet/framework/install/net-framework-3-5-on-windows-8-plus )
Mac problems
in Discussion & Feedback
Posted
You can try disabling the bloom shader in the graphics setting.
And if you have a retina display, try to lower the resolution.