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Micha

Developer
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Posts posted by Micha

  1. We have alot of plans to improve the gameplay.

    The planets itself should each offer an unique challenge and require the players to rebuild their drones.

    At the moment you can just build one big drone, slap some weapons on it and defeat every mission.

    This will change in the future :) We want to add missions and planets where you need to build a clever drone to be able to defeat it.

     

    We may add some sort of story progression, but in the end the most rewarding part of the game should be the drone building.

  2. That

    We need some more sensors so you can detect in which direction you are pushed and fight back :) Maye also an outer wall of the sumo ring to make distance sensors useable for that.

    Give the gravity sensor a special-case use so that while in a sumo ring, the center of the ring is considered the center of gravity.  That'll let you use gravity sensors as they currently exist to help control sumobots.

     

    That is already the case :)

  3. We are thinking about a solution for the key assignment restrictions when using sensors and logic parts.

     

    But if you build multiple towers with the same logic, just use logic splitters so they don't interfere with each other when using the same keys. This also allows you to copy / paste the towers and their logic without reassigning keys :)

  4. I had an earlier build where you could freely connect all parts with each other.

    It made the drones more stable, however it introduced a pretty decent hidden cost.

    Each connection adds a new joint for the physics engine to calculate. So this increases the amount of joints exponentially and therefore has a huge performance impact for a small stability gain.

     

    I remember the computational cost of the Red Rising games, with their fully destructible structures that computed structural support and stress.  I kind of assumed this was an issue here too, but I didn't know. 

     

    Closing a circle . . . well, it would help.  You could enclose the outer hull.  But that outer hull would still be a floppy sack.

     

    What about just fusing structural blocks that are adjacent into a single block?  That way you could make a spine of structural blocks, and could connect to points other than the center - but the structural blocks themselves would act as a single rigid body.  (Until they start getting destroyed, that is.)  You could forge a skeleton that would be able to anchor the whole ship.

     

    Yes a fixed spine could help. I think the best way to proceed is to just experiment and try it out during Alpha :)

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