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Micha

Developer
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Posts posted by Micha

  1. I had an earlier build where you could freely connect all parts with each other.

    It made the drones more stable, however it introduced a pretty decent hidden cost.

    Each connection adds a new joint for the physics engine to calculate. So this increases the amount of joints exponentially and therefore has a huge performance impact for a small stability gain.

     

    I'm currently more in the favor of adding some parts that allow you to close an open circle or increase the stability at specific points.

    Maybe a magnet part could help connect some independed parts.

     

  2. Please send me the savefile to support@strayfawnstudio.com and I'll check it out.

     

    You find the saves here:

    C:\Users\[username]\AppData\LocalLow\Nimbatus\Nimbatus\Saves

     

    AppData is a hidden folder, so you'll have to change some settings in the windows explorer to be able to see it.

     

  3. Hmm hard to say what the problem is.

    Someone else had the problem that windows did not extract the UnityPlayer.dll.

    Can you make sure you have a UnityPlayer.dll next to the executable?

  4. This is a pic of my AutoDriller before the logic setup has been tucked away. (it's easier for me to build when I can see how the the logic components relate).

     

    What I love about this drone is that it's stabilized for easy combat and most importantly the logic setup. The motored hinges are set to sweep back and forth with an impulse timer, but I finally figured out how to shut the whole system off using two parallel setups of Switch > And Gate  > If Gate.

      My problem with those impulse gates for laser sweeps is that they don't seem consistent.  Over time an impulse gate and a not gate set to sweep a hinge back and forth will start edging a little more and a little more out of alignment until they're trying to collide with my own ship.  I can't find a way to fix this without implementing a gravity sensor past the hinge, and those things are ugly and huge and limit the number of lasers I can fit.

     

    Yes the motorized hinges are not precise enough yet. I've added it to our buglist :)

  5. We have several ideas related to the zoom level, one is a special drone part that can be activated and the camera will automatically focus this part. Using multiple strategically placed parts the camera will adjust  the zoom level and show all of them on screen.  This would also allow to switch the camera between multiple sub-drones that would be too far away to control otherwise. Or even auto focus if a sensor detects an enemy, and so on ;)

     

    I agree on the distance sensor and also on the too narrow spawn place under the nimbatus. I'll make the behaviour dynamic so the Nimbatus hovers higher above the ground when using a large drone, so it will always fit between the ship and the planet.

     

    The structural rigidity is another discussion. There are also multiple ways to solve this. I think we will start experimenting with this during the alpha phase :)

     

  6. This is because your drone is physically instable. Try attaching fewer parts to one single part. Make sure the distance between the parts is not too high. Also use normal grey blocks as "hubs" where you attach the other lighter parts.

     

    Hope this helps!

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