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Wolar

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  1. Hello, I have discovered the demo a little bit late and I'm very sad I have missed the kickstarter. I have really enjoyed the demo (and I have also just bought Niche to test it out as well). While playing and reading other comments here, lot of ideas some to my mind! Just a quick brainstorm of whatever that just came to my mind. Shields - As far as I can see shield has fixed energy consumption, so I just add shield, add solar panel and I have non-stop shield. It might be much more interesting to manage shields if they would drain more energy while being hit. Mining - As mentioned many times before, I really enjoyed minning but right now there is no purpose, challenge or reward for mining Logic Blocks - I really enjoy automating drones but then I end up with half of my ship covered with logic blocks, maybe logic should not be baked into blocks? Also the logic baked into keys is not the most powerfull one but I understand it's easy to understand and use for most users. Game Modes Many many game modes comes to my mind. It would be so nice to have multiplayer arenas, leaderboards, matchmaking and on the other hand story / campaign with progress and so on but I understand it might be totally out of scope to implement and also those ideas sometimes exclude each other. Fight - Automated / Manual - Same like sumo in the demo but with weapons, 1v1 or ffa Race - Automated / Manual - with / without weapons - Basically having a race track and compete which drone reaches end line as first or race against time Story / Campaign - With some resource management, like mining / buying resources, each part costing resources (maybe better equipment costing rare resources), maybe some mothership upgrades / team / management "Football" - Automated / Manual - Something like sumo but with ball and objective to score it or something like that
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