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More Reasons and Resources to Build Larger Drones


JakeBenson1993

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This game really took off on social media with the display of the large drones that have 50+ parts and are coated with weapons on all sides. It has rode that wave of popularity for quite some time until the whole dynamic of the game changed completely with the introduction of survival mode mechanics.

Now, players are restricted by the game's objectives and resource limitations to build little bittle drones that have les than 10 parts and end up playing a game that's closer to "upgrade your little ship" instead of "build your own massive customized drone." Too much time and effort spent on the weapons tech-tree will result in the game being more about upgrading a static drone whose overall design rarely changes at all during the whole playthrough. 

The programmer only adds more to this problem as it forces players to dabble in complicated logic if they want enough resources to build their dream drone in a campaign type gamemode. You end up making drones that are just a big cluster of randomly pointed sensors, boosters, and randomly aimed weapons designed to maze-run any planet while chaotically shooting at everything that isn't the indestructable objective.

Come on, teenie tiny drones that belong more in a scrolling shoot'em up game and the large bundle of "hey, it works" logic parts are not what got you guys the social media likes and it's why you're not getting much now :(.

Sandbox mode itself fixes only a part of this problem. We have the resources to build the massive drones that originally got us interested in the game, but now we lack sufficient reason or the survival environment for them to be relevant other than just looking cool. Yes, destroying terrain is very cool, but it kinda sucks that every single enemy can be killed in 1s or by one volley of my massive drone's weapons.

Take a look at some of the other suggestions that could play into what I'm thirsting for here. Be it stronger or more numerous enemies, trickier (but not tinier) objectives, or entirely new weapons-based combat gamemodes, please implement whatever it is that can get me building massive drones again.

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