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Ocean Update Patchnotes 0.3.6


Micha

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Overview

It’s scorching hot outside - the perfect opportunity to take a refreshing dive into the brand-new Ocean Biome! But that’s not all - amongst many quality-of-life improvements, performance tweaks and bugfixes, our team has also been working on a host of other things, such as:

  • Building Upgrades - unlockable upgrades that are used to specialize your buildings.

  • Decoration Buildings - pretty structures that can be used to spruce up your village, and make your villagers happy.

  • Hostility Modifiers - a brand-new feature to challenge even the most experienced players. Spice up your game with a host of challenging modifiers!

Read on to get all the information about the Ocean Update!

The Ocean Biome

Explore the brand-new Ocean Biome! Discover remote islands, explore shipwrecks and more.
The sea has plenty to offer - but beware, for the waters can be treacherous. Onbu will not be able to rest on open sea, so make sure to prepare for your journey!

  • Build a fishery to catch fish and gather kelp, or collect and desalinate seawater to keep your crops alive at sea. A total of 4 new buildings have been added.

  • Extract salt from seawater to cultivate Rock Trumpets, a new type of mushroom that petrifies when fully grown and can be harvested for stone.

  • Harvest kelp to produce better food and medicine for Onbu.

  • Many new scavenging locations and events to explore.

  • The sea holds many dangers - giant tapeworms, whirlpools and more!

Building Upgrades

Some buildings now have unlockable upgrade paths in the research tree. Upgrade buildings to give them unique boons. These often introduce tough decisions: would you rather make your Air Well fully automatic but slow, or keep it manually operated but give it a huge productivity boost? Do you want to allow up to 8 farmhands to work your farm, or would you rather boost its output, but make it necessary to use fertilizer for it to work at all?

Decoration Buildings

Place beautiful structures to increase the happiness of villagers inhabiting nearby homes.
Decorations can be unlocked in the research menu. Play around with placement of different decoration tiers to find your perfect setup!

Hostility Modifiers

Hostility Modifiers add a new way to spice up your game and challenge yourself!
Unlock this feature by reaching a certain waypoint roughly around day 100 on any savefile. Survive for 500km with a set of modifiers active to unlock a higher limit. Can you beat the game with all modifiers at once?

New Buildings

  • Seawater Collector

  • Evaporator

  • Fishery

  • Aquafarm

  • Onbu Pharmacy

  • 17 different decoration structures

New Resources

  • Saltwater

  • Salt

  • Fish

  • Grilled Fish

  • Kelp, a tasty and healthy ingredient found in the sea.

  • Rock Trumpet, a rock-solid mushroom that can be grown from salt and offers a renewable source of stone.

  • Healshroom, a delicate but useful mushroom that can be used to make efficient Onbu medication.

  • Mushroom Stew, a recipe that allows to use mushrooms to feed villagers in a pinch, but at a very inefficient rate.

  • Filling Onbu Food, a new, efficient food type made from mushrooms and kelp

Improvements

  • Added compression to most textures, lowering the GPU memory requirements, if you play on Low Texture Quality, try a higher one it might work now.

  • Improved loading of textures when starting or resuming a game

  • Improved particle performance for certain events in the Onbu view

  • Roads don’t get destroyed by poison plants anymore

  • Priority can be set additionally when using a tool

  • Poison resistance provided by buildings to employees is now shown

  • Removed lines on worldmap between biomes of the same type

  • Fixed WASD Camera movement, to make it more precise

  • Laxative and Constipator missions now use the correct icons

  • Camera movement should be much smoother than before when playing with low fps

  • Improved performance for weather events

  • Improved performance for large villages with alot of workers

  • Press shift while hovering over a building or road to copy the selected building and place a new one

  • Added an UI Scale Slider in the Settings

  • Amount of villagers that join from settlements now depends on your villagers' happiness.

  • New decision events for poison forest and shrine locations

  • Building inventory is now navigable with gamepad

  • Made log better scrollable with mouse wheel

  • New visuals for decontaminator building

  • Lighting changes when travelling to a different biomes are now smoother

  • The way Onbu grows tired of frequent commands has been reworked to make some strategies less exploitable (like repeatedly letting Onbu sit to avoid moving on).

Balancing

  • Air well now requires one worker by default, considerably increased production speed, decreased inventory size

  • Feeding and sleeping spots can’t appear at the very beginning, before Onbu gets hungry or tired for the first time

  • One feeding spot will always appear near the beginning, just when Onbu gets hungry for the first time

  • Novice Difficulty: more starting resources, more Onbu poison resistance, slower toxic plant spread

  • Veteran Difficulty: fewer starting resources

  • Buffed Liquid Onbu Food: 25% → 35% hunger restoration

  • Added inefficient recipe to make Mushroom Stew from mushrooms in an emergency

  • Big food rebalancing, carving out a useful niche for every food type

  • The Onbu pharmacy is used to create medicine for Onbu from a variety of ingredients, offering more interesting choices in how to care for Onbu

  • Reworked the research menu. Added a fourth category, “Farming”, and put a focus on offering more control over the order of research to prioritize items based on current needs.

  • Removed mothertrees. The Tree Nursery now gathers saplings from regular trees instead.

  • 50% Onbu health damage from poison

  • 50% Onbu health damage from exhaustion

  • 40% Onbu health damage from hunger

  • 66% natural Onbu health regeneration while sleeping/resting

  • Onbu dislikes sleeping in thick poison fog, and will move on through it unless completely exhausted

  • Balanced research, early research is now faster

  • A certain type of late-game building will now give a considerable decoration boost in a large area!

  • Increased Air Well base production speed.

  • Made Onbu medicine (Antitoxin, Health Potion) considerably cheaper.

  • Existing knowledge points have been tripled, research costs roughly three times the points, and installing building upgrades costs a low amount of knowledge points.

  • Removed event: Scorching Sand (existing savefiles may still contain the event within the next few biomes)

Bugfixes

  • Fixed a bug where buildings could be disabled even though it was not allowed

  • Fixed bug where the wrong reasons were logged when Onbu rejected a horn command.

  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel

  • Fixed bug where alot of unintended click sounds where audible during gameplay

  • Fixed a bug where Input resource slots where not displayed on production buildings correctly

  • Fixed false category selection when moving to animal interactions from animal buildings

  • Window resolution is no longer reset when loading a save

  • Fixed a bug where new research pop opened when players were interacting with buildings

  • Fixed a bug where workers ignored tasks

  • Fixed a bug where Onbu would not get tired while starving

  • Fixed repair tool resetting repair progress of buildings that were already being repaired

  • Fixed a bug where the Worker Management Screen could not be scrolled using the mousewheel

  • Fixed bug where alot of unintended click sounds where audible during gameplay

  • Fixed a bug where Input resource slots where not displayed on production buildings correctly

  • Fixed false category selection when moving to animal interactions from animal buildings

  • Various controller input fixes and improvements

  • Fixed bug where production buildings reserved too many resources and stopped producing

  • Fixed certain events sometimes having no effect

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