Jump to content
Stray Fawn Community

My Suggestions


Force of Nature

Recommended Posts

Autosave  - This should happen more often.  A little blue or green floppy in the top right corner of the screen tells us when it autosaves.  I have lost hours of gameplay because it crashes from time to time, and Autosaving would really help.  (Micha said they will, yay!)

 

The "Launch" button should be closer to the center of the screen, because it is the button you press the most often.

 

The "Import Drone" button should be over with the drone buttons, you don't press it all the time like editing the drone or starting the mission.

 

"Total Weight" should be somewhere in the build screen, so you can specifically try to make your ship lighter.  Maybe even go by weight not "50 parts or less".

 

Start the game with a cap of 10 part slots when making a drone, then every completed mission you get 1, then after 50 planets, you have about 75 more, so 85 parts so far.  No upper limit.  Make it so you can buy part slots as well, 5k or 10k sounds reasonable.

 

The World Map should stay cached for quick access, we have enough memory with modern computers.  The loading is unnecessary.

 

Allow placing parts directly on the blueprint, not connected to anything.  This way you can make the outline of a ship before planning where your mount points will be.

 

Load the game files that are accessed most often into a Ram Disk, then when it Autosaves, put those files on the Harddrive not the ramdisk.

 

Make a "Current Goals" topic in the Announcements section telling the community what is currently being planned for the next patch, so people don't have to ask for improvements that are already in the works.

 

If wireless power is supposed to be in the game, make it only 75% efficient, and require "Microwave Power Transmission Beam", where you need a transmitter and a receiver for it to work.

 

Range Sensors should not have to be rotated to rotate the beam, you should have another slider next to the distance slider, that way you can get more accuracy and not be limited to the number of steps in rotating objects.

 

There should be a "Stress Test" button on the creation screen that shakes the bot around and tells you how many parts fall off.  Even allowing the logic gates to run, and weapons to fire, so shotgun physics can be taken into account.

 

Enemy Hives should be detected as "Enemies" with the laser sensors.

 

Much larger planets and co-op missions, where you need more than one person to win, mention TeamSpeak somewhere, but don't make it a part of the game.  That way players wont have to communicate, but if they have friends, they can choose to talk.

 

Make a "Space Battles" challenge, where the ships have a little more health and lower attack.  Flying around in space would be fun.  Try to make Star Wars like battles possible, with Big Ships and small ones, all flying around with blaster fire everywhere.

 

Never make it impossible to be massively overpowered.  Maybe make it take some grinding to get that power.

 

Relax.  No one here wants you to work your fingers to the bone.  This game is amazing, but you don't owe us your peace of mind.  We are more patient than we look, and we are very grateful for this experience.  Take your time.  That said, where do I see whats happening right now in the development?  Twitter, Facebook, YouTube channel?

 

Thanks for the Game guys.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...