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Optional Condition for Logic Connectors


Sze

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Logik Splitters already allow you to disconnect a drone from the main inputs of the core and you can reconnect to these inputs with a Logic Connector.
It would be nice to be able to attach a key or tag to the logic connector which then acts as the condition for the inputs to be received. (Maybe a similar condition for splitters would also be useful?)

This way you could very easily create multiple drones and use the same keys to only move the drone that you are currently interested in.
Currently you have to use sepparate sets of keys or excessive use of logic gates within the drone or control all drones at the same time but only watch one.

The last way often requires you to build in self-destruct mechanisms into every drone so that you can destroy the ones you do not currently need so that they do not annoy you.

A condition would make all these problems simpler and even make the game do less work.

Together with the suggestion of somebody else to allow factories to stay unprinted you could have very good control of a fleet of drones which are printed by different factories and thus have different ways of becoming the active/viewed drone.

This opens up another question:
How could you control multiple drones printed by the same factory better?
I will create another suggestion how that could be solved.

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