Devin923 Posted November 28, 2017 Share Posted November 28, 2017 This thread is here to help users understand how to use the Sensors and Logic blocks. Below is a list of the blocks types, and with then are some examples of common use cases to understand how to use them. A more advanced thread will be created to explain more complex logic and sensor setups. Currently this is under development please check back for more updates. Once the base post is completed feel free to leave your comments and updates to examples and I will be sure to update the main thread to reflect different use cases and examples. -------------------------------------------------------------- Button: Activates the output key The button is used to permanently activate a key press, "W". In this case our thruster will now propel us forward, without us having to press, "W" to activate the thruster. Common Uses: Activate Boosters Activate Weapons Activate Mining Lasers Activate Decoupler for Satalite Switch: The Switch is just like the Button, except when toggled the button activate key will be turned on or off. The switch by default is turned off. In the drone example below we use a basic thruster activated by the, "W" key. The Switch will toggle the thruster to activate when the Left Mouse button is clicked. When the Left Mouse is clicked again it will disable the thruster. Common Uses: Activate / Disable Shields Activate / Disable Weapons Activate / Disable Mining Lasers Impulse Giver: The Impulse Giver, acts just like the Button. But instead of pressing the button all the time it is pressed on an interval and for a certain amount of time. There are two setting on the Impulse Giver: Active Time: How long it will hold down the button. Pause Time: How long it takes between button pressesHow long it will hold down the button. In the example below we use a COLOR LED set to activate when we press, 1. But when we introduce the Impule Giver and have it activate, '1' with the Active time of 1 second and Pause time of 1 second. Our LED will stay lit for (Active Time) 1 second, and then turn off (Pause Time) for 1 second. Common Uses: Used to turn a Motorized Hinge Activate LED, to be used as a signal light Logic Connector: Provides a wireless connection to the main part. Key events will be forwarded. Logic Splitter: Cuts the connection to the main part. Key events will not travel through this. Color LED: Sensors: Distance: Speed: Directional: Gates: IF: Activates the output key if the input key IS PRESSED NOT: Activates the output key if the in input key IS NOT PRESSED AND: Activates the output if BOTH keys are PRESSED OR: Activates the output key if ONE of the input keys are PRESSED NAND: Activates the output key if ONLY ONE of the input keys OR NO key is PRESSED XOR: Activates the output key if ONLY ONE of the input keys are PRESSED 1 Link to comment Share on other sites More sharing options...
DreamShark Posted December 7, 2017 Share Posted December 7, 2017 I really like the idea of a guide - keep up to date on things. Especially for any who want to get a better grasp of things as more features come in (I'm sure more tutorials will be made in time as they have a very small one already in the Demo) Love the formatting, organization, and effort you put into this. I dunno if a forum post (unless it's pinned somewhere?) would be the best ultimate location for such knowledge - I saw someone made an unofficial Wiki for the Game: http://nimbatus.wikia.com/wiki/Nimbatus_Wiki What are you thoughts on using something like that? (besides the plethora of ads that show up. >_> ) I know this is pre-alpha so EVERYTHING will change - but still having some comprehensive lists together is awesome to think about early on. Link to comment Share on other sites More sharing options...
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