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New Genes 050: Elements (Toxic Gases)


Biogamer

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I love the element sort of genes like poison fangs and the purr snout because of the contrast of adding science concepts with the reminder that this is a game. The toxic gases can be a easy start to produce these. First the Toxic Snout would be unlocked by poisoning an entity 50 times. The effects would be +1 smelling and the new effect toxic gas (see below). Next the Plague Body would be unlocked by spending 50 days in a swamp an poisoning an entity 30 times. The effects would be +2 speed (Diseases do spread fast), +2 distasteful scent and +2 toxic gas. Next the toxic paws would be unlocked by attacking 30 times and poisoning 30 times. The effects would be +1 distasteful scent, +1 speed and +1 toxic gas. Finally the toxic tail would be unlocked by poisoning 50 times with the effects being +1 toxic gas.

The effect toxic gas would work by spending one action point emits a cloud of toxic gas, the higher this effect is the more potent it would be. It would work somewhat like this:

  • 1 toxic gas = 1 day of toxic gas in one tile
  • 2 toxic gas = 2 days of toxic gas in one tile
  • 3-5 toxic gas = 3 days of toxic gas in one tile

The gas itself wouldn't effect nichelings with poison related genes but those that don't (including your own) would be effected by it. So when a creature enters in to the gas cloud they receive poisoning for 1 day, but longer depending how long or how many times they go in it. Meaning it can work as a way to repel predators or do a little more damage to a walrus deer.

Hope this was interesting, Sincerely Biogamer.

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