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Sylennus

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  • Wannabe Game Designer

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  1. Thanks @Markus ! It is interesting indeed, I guess some hobbies tend to appeal to the same kind tastes overall if it makes sense ? I only read the first manga of HxH, but that's what pushed me to watch the anime ! I'm quite sad it won't have a follow up due to the author health issues but it's still very good, even with around 150 episodes. Series which are too long are boring me fast usually but I would watch this one a 4th time without a doubt haha
  2. Hello there ! My name's Adrien, I'm a student in IT in France, and also a Closed Alpha player of Nimbatus. I'd like to be working in the video games industry later and I got a personal project going on to teach myself how to create games using Unity. I discovered Nimbatus a while ago (I would say early november of 2017 ?) and I immediately like the idea, tried the demo, posted a bit on the Discord/Forum at the time and sadly I had to be less active for a while (family time, classes, etc.), but now I'm back and I'll try to be as helpful as I can. It's my first time taking part in an Alpha Launch so I have to say I'm pretty excited ! I saw you guys like anime/manga and it's my case aswell ! Full Metal Alchemist is probably the one I like the most (only read the manga, I have to start the anime), I watched 3 times Hunter X Hunter (the 2011 version), I read Death Note multiples times too (never watched it though, I heard bad things about the adaptations haha) and I'm currently watching the season 2 of Seven Deadly Sins (Nanatsu no Taizai in Japanese). I'd like to learn it (maybe you could help me :p), Japan's one of my favorite country and I plan to go there this summer for about 10 days ! I would say cinema is quite a hobby too, I watch a lot of fantasy heroic kind of movies, super heroes, science fiction and all that stuff. I would say the animation movies from Studios Ghibli are my favorites by far, and LOTR Saga, as well as Harry Potter and Star Wars Prequels hold a good position if I had to make a list. That's pretty much what I would say about me, but if you want to know more don't hesitate to ask me, I'm always glad to talk !
  3. Yeah totally agree on what fire is saying, couple of other suggestions from me (I post this here to avoid too many posts for suggestion) : Hinge should have the possiblity to be blocked at some point, on each side, (from 0 to 180° on right side I guess and 0 to -180° on left side) and when the maximum position is reached, it activates a key (basically an output). It would in particular allow to do swipping towers with switches (Hinge goes to the max on the left, activates X which is switch 1 input, output is RotateRight, goes to the max on the right, activates Y which is switch 2 input, output is RotateLeft and so on) Already said by Fire I guess but not sure, some (or all) logic parts should have many outputs, it would be much easier than adding X "if gate" because you want X differents actions to happen when you press a key Being able to "create keys" or use text to set INPUTS/OUTPUTS. The number of keys left when you start creating an autonomous drone is ridiculously small I don't have other ideas right now, wish you the best guys I know you're doing a hell of a job, I just backed the game you have all my support
  4. Yeah exactly, you got the idea, I couldn't find the exact word to describe it
  5. It's a nice idea, but it sounds quite normal now for most video games but I guess since Nimbatus is still in its very early stage of developpement, this settings haven't been implemented yet ?
  6. It's available on the kickstarter page for Nimbatus. Here's the link for the discord : https://discordapp.com/invite/rdEjXYj
  7. Hello everyone, Here is a little suggestion I already posted on the Nimbatus Discord and I wanted to share it why you to know others peoples thoughts about it. It would be a block that would, upon pressing a key (Q for exemple) simulate a sequence of key, defined by you while you were building your drone (or even during your flight, not quite sure about this though, could be confusing). It would allow you to do a precise sequence of action for your drone without pressing multiple keys. It would work quite easily : the block could have a "register key", that you press before registering your key sequence (the timing could also be set or registered between each key) and you press it again to end the sequence, and a "play" key, that you press when you want the defined sequence to be execute. If you have any idea that is close to this one or could work with this one don't hesitate to share it of course, I'm just a random guy trying to help !
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